This PR implements `Hidden Classes`, I named them as `Shapes` (like Spidermonkey does), calling them maps like v8 seems confusing because there already is a JS builtin, likewise with `Hidden classes` since there are already classes in JS.
There are two types of shapes: `shared` shapes that create the transition tree, and are shared between objects, this is mainly intended for user defined objects this makes more sense because shapes can create transitions trees, doing that for the builtins seems wasteful (unless users wanted to creating an object with the same property names and the same property attributes in the same order... which seems unlikely). That's why I added `unique` shapes, only one object has it. This is similar to previous solution, but this architecture enables us to use inline caching.
There will probably be a performance hit until we implement inline caching.
There still a lot of work that needs to be done, on this:
- [x] Move Property Attributes to shape
- [x] Move Prototype to shape
- [x] ~~Move extensible flag to shape~~, On further evaluation this doesn't give any benefit (at least right now), since it isn't used by inline caching also adding one more transition.
- [x] Implement delete for unique shapes.
- [x] If the chain is too long we should probably convert it into a `unique` shape
- [x] Figure out threshold ~~(maybe more that 256 properties ?)~~ curently set to an arbitrary number (`1024`)
- [x] Implement shared property table between shared shapes
- [x] Add code Document
- [x] Varying size storage for properties (get+set = 2, data = 1)
- [x] Add shapes to more object:
- [x] ordinary object
- [x] Arrays
- [x] Functions
- [x] Other builtins
- [x] Add `shapes.md` doc explaining shapes in depth with mermaid diagrams :)
- [x] Add `$boa.shape` module
- [x] `$boa.shape.id(o)`
- [x] `$boa.shape.type(o)`
- [x] `$boa.shape.same(o1, o2)`
- [x] add doc to `boa_object.md`
This PR implements an optimizer, It currently implements the [constant folding optimization][cfo]. this optimization is responsible for "folding"/evaluating constant expressions.
For example:
```js
let x = ((1 + 2 + -4) * 8) << 4
```
Generates the following instruction(s) (`cargo run -- -t`):
```
000000 0000 PushOne
000001 0001 PushInt8 2
000003 0002 Add
000004 0003 PushInt8 4
000006 0004 Neg
000007 0005 Add
000008 0006 PushInt8 8
000010 0007 Mul
000011 0008 PushInt8 4
000013 0009 ShiftLeft
000014 0010 DefInitLet 0000: 'x'
```
With constant folding it generates the following instruction(s) (`cargo run -- -t -O`):
```
000000 0000 PushInt8 -128
000002 0001 DefInitLet 0000: 'x'
```
It changes the following:
- Implement ~~WIP~~ constant folding optimization, ~~only works with integers for now~~
- Add `--optimize, -O` flag to boa_cli
- Add `--optimizer-statistics` flag to boa_cli for optimizer statistics
- Add `--optimize, -O` flag to boa_tester
After I finish with this, will try to implement other optimizations :)
[cfo]: https://en.wikipedia.org/wiki/Constant_folding
I'm creating this draft PR, since I wanted to have some early feedback, and because I though I would have time to finish it last week, but I got caught up with other stuff. Feel free to contribute :)
The main thing here is that I have divided `eval()`, `parse()` and similar functions so that they can decide if they are parsing scripts or modules. Let me know your thoughts.
Then, I was checking the import & export parsing, and I noticed we are using `TokenKind::Identifier` for `IdentifierName`, so I changed that name. An `Identifier` is an `IdentifierName` that isn't a `ReservedWord`. This means we should probably also adapt all `IdentifierReference`, `BindingIdentifier` and so on parsing. I already created an `Identifier` parser.
Something interesting there is that `await` is not a valid `Identifier` if the goal symbol is `Module`, as you can see in the [spec](https://tc39.es/ecma262/#prod-LabelIdentifier), but currently we don't have that information in the `InputElement` enumeration, we only have `Div`, `RegExp` and `TemplateTail`. How could we approach this?
Co-authored-by: jedel1043 <jedel0124@gmail.com>
Small (ish?) step towards having proper realm records
This PR changes the following:
- Moves `Intrinsics` to `Realm`.
- Cleans up the initialization logic of our intrinsics to not depend on `Context`, unblocking things like #2314.
- Adds hooks to initialize the global object and the global this per the corresponding [`InitializeHostDefinedRealm ( )`](https://tc39.es/ecma262/#sec-initializehostdefinedrealm) hook. Though, this is currently broken because the vm uses `GlobalPropertyMap` instead of the `JsObject` API to initialize global properties.
Slightly related to #2411 since we need an API to pass module files, but more useful for #1760, #1313 and other error reporting issues.
It changes the following:
- Introduces a new `Source` API to store the path of a provided file or `None` if the source is a plain string.
- Improves the display of `boa_tester` to show the path of the tests being run. This also enables hyperlinks to directly jump to the tested file from the VS terminal.
- Adjusts the repo to this change.
Hopefully, this will improve our error display in the future.
This Pull Request fixes/closes #1987.
It changes the following:
- Add a prototype to the global object.
- Implement `__get_prototype_of__`, `__set_prototype_of__`, `__get_own_property__`, and `__own_property_keys__` for the global object