package ij.process; import ij.*; import ij.gui.Toolbar; import java.awt.Rectangle; /** This class, which does flood filling, is used by the floodFill() macro function and by the particle analyzer The Wikipedia at "http://en.wikipedia.org/wiki/Flood_fill" has a good description of the algorithm used here as well as examples in C and Java. */ public class FloodFiller { int maxStackSize = 500; // will be increased as needed int[] xstack = new int[maxStackSize]; int[] ystack = new int[maxStackSize]; int stackSize; ImageProcessor ip; int max; boolean isFloat; public FloodFiller(ImageProcessor ip) { this.ip = ip; isFloat = ip instanceof FloatProcessor; } /** Does a 4-connected flood fill using the current fill/draw value, which is defined by ImageProcessor.setValue(). */ public boolean fill(int x, int y) { int width = ip.getWidth(); int height = ip.getHeight(); int color = ip.getPixel(x, y); fillLine(ip, x, x, y); int newColor = ip.getPixel(x, y); ip.putPixel(x, y, color); if (color==newColor) return false; stackSize = 0; push(x, y); while(true) { x = popx(); if (x ==-1) return true; y = popy(); if (ip.getPixel(x,y)!=color) continue; int x1 = x; int x2 = x; while (ip.getPixel(x1,y)==color && x1>=0) x1--; // find start of scan-line x1++; while (ip.getPixel(x2,y)==color && x20 && ip.getPixel(i,y-1)==color) {push(i, y-1); inScanLine = true;} else if (inScanLine && y>0 && ip.getPixel(i,y-1)!=color) inScanLine = false; } inScanLine = false; for (int i=x1; i<=x2; i++) { // find scan-lines below this one if (!inScanLine && y=0) x1--; // find start of scan-line x1++; while (ip.getPixel(x2,y)==color && x20){ if (x1>0){ if (ip.getPixel(x1-1,y-1)==color){ push(x1-1,y-1); } } if (x20){ if (ip.getPixel(x1-1,y+1)==color){ push(x1-1,y+1); } } if (x20 && ip.getPixel(i,y-1)==color) {push(i, y-1); inScanLine = true;} else if (inScanLine && y>0 && ip.getPixel(i,y-1)!=color) inScanLine = false; } inScanLine = false; for (int i=x1; i<=x2; i++) {// find scan-lines below this one if (!inScanLine && y=0) x1--; // find start of scan-line x1++; while (inParticle(x2,y,level1,level2) && x20) x1--; if (x20 && inParticle(i,y-1,level1,level2)) {push(i, y-1); inScanLine = true;} else if (inScanLine && y>0 && !inParticle(i,y-1,level1,level2)) inScanLine = false; } inScanLine = false; for (int i=x1; i<=x2; i++) { // find scan-lines below this one if (!inScanLine && y=level1 && ip.getPixelValue(x,y)<=level2; else { int v = ip.getPixel(x,y); return v>=level1 && v<=level2; } } final void push(int x, int y) { stackSize++; if (stackSize==maxStackSize) { int[] newXStack = new int[maxStackSize*2]; int[] newYStack = new int[maxStackSize*2]; System.arraycopy(xstack, 0, newXStack, 0, maxStackSize); System.arraycopy(ystack, 0, newYStack, 0, maxStackSize); xstack = newXStack; ystack = newYStack; maxStackSize *= 2; } xstack[stackSize-1] = x; ystack[stackSize-1] = y; } final int popx() { if (stackSize==0) return -1; else return xstack[stackSize-1]; } final int popy() { int value = ystack[stackSize-1]; stackSize--; return value; } final void fillLine(ImageProcessor ip, int x1, int x2, int y) { if (x1>x2) {int t = x1; x1=x2; x2=t;} for (int x=x1; x<=x2; x++) ip.drawPixel(x, y); } }