@ -265,6 +265,59 @@ __PluginStateListener__ defines the interface for an object that listens to plug
Your application, as a PF4J consumer, has full control over each plugin (state). So, you can load, unload, enable, disable, start, stop and delete a certain plugin using PluginManager (programmatically).
Custom PluginManager
--------------------------
To create a custom plugin manager you could:
* implements `PluginManager` interface (create a plugin manager from scratch)
* modifies some aspects/behaviors of built-in implementations (`DefaultPluginManager`, `JarPluginManager`)
* extends `AbstractPluginManager` class
`JarPluginManager` is a `PluginManager` that loads plugin from a jar file. Actually, a plugin is a fat jar, a jar which contains classes from all the libraries,
on which your project depends and, of course, the classes of current project.
`AbstractPluginManager` adds some glue that help you to create quickly a plugin manager. All you need to do is to implement some factory methods.
PF4J uses in many places the factory method pattern to implement the dependency injection (DI) concept in a manually mode.
See below the abstract methods for `AbstractPluginManager`:
```java
public abstract class AbstractPluginManager implements PluginManager {
`DefaultPluginManager` contributes with "default" components (`DefaultExtensionFactory`, `DefaultPluginFactory`, `DefaultPluginLoader`, ...) to `AbstractPluginManager`.
Most of the times it's enough to extends `DefaultPluginManager` and to supply your custom components. As example, I will show you the implementation for `JarPluginManager`:
```java
public class JarPluginManager extends DefaultPluginManager {