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<template>
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<div class="body">
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<canvas />
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</div>
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</template>
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<script>
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export default {
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name: 'Screensaver',
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mounted() {
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// Initialising the canvas
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const canvas = this.$el.querySelector('canvas')
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const ctx = canvas.getContext('2d')
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// Setting the width and height of the canvas
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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// Setting up the letters
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let letters = 'ABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZABCDEFGHIJKLMNOPQRSTUVXYZ'
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letters = letters.split('')
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// Setting up the columns
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const fontSize = 10
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const columns = canvas.width / fontSize
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// Setting up the drops
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const drops = []
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for (let i = 0; i < columns; i++) {
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drops[i] = 1
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}
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// Setting up the draw function
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function draw() {
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ctx.fillStyle = 'rgba(0, 0, 0, .1)'
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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for (let i = 0; i < drops.length; i++) {
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const text = letters[Math.floor(Math.random() * letters.length)]
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ctx.fillStyle = '#0f0'
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ctx.fillText(text, i * fontSize, drops[i] * fontSize)
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drops[i]++
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if (drops[i] * fontSize > canvas.height && Math.random() > 0.95) {
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drops[i] = 0
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}
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}
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}
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// Loop the animation
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setInterval(draw, 33)
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}
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}
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</script>
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<style scoped>
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* {
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margin: 0;
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padding: 0
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}
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.body {
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background: #000;
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position: fixed;
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width: 100%;
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height: 100vh;
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top: 0;
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left: 0;
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z-index: 999999;
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}
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canvas {
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display: block;
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}
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</style>
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