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README.md lang fixes 4 years ago
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README.md

Keyboard events handling

Prerequisites

This tutorial expects that you have already set up the Compose project as described in the Getting Started tutorial

What is covered

In this tutorial, we will look at two different ways of handling keyboard events in Compose for Desktop as well as the utilities that we have to do this.

KeySets & ShortcutHandler

Compose for Desktop has a few utilities to work with shortcuts:

KeysSet represents a set of keys that can be simultaneously pressed. You can construct a KeysSet using the Key's extension function:

Key.CtrlLeft + Key.Enter

ShortcutHandler accepts KeysSet and returns a handler which could be used as a callback for keyInputFilter

Event handlers

There are two ways to handle key events in Compose for Desktop:

  • By setting up an event handler based on the element that is in focus
  • By setting up an event handler in the scope of the window

It works the same as Compose for Android, see for details API Reference

The most common use case is to define keyboard handlers for active controls like TextField. Here is an example:

import androidx.compose.desktop.Window
import androidx.compose.foundation.Text
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.MaterialTheme
import androidx.compose.material.TextField
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.key.*
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.dp
import androidx.compose.runtime.getValue
import androidx.compose.runtime.setValue

@OptIn(ExperimentalKeyInput::class)
fun main() = Window(title = "Compose for Desktop", size = IntSize(300, 300)) {
    MaterialTheme {
        var consumedText by remember { mutableStateOf(0) }
        var text by remember { mutableStateOf("") }
        Column(Modifier.fillMaxSize(), Arrangement.spacedBy(5.dp)) {
            Text("Consumed text: $consumedText")
            TextField(
                    value = text,
                    onValueChange = { text = it },
                    modifier = Modifier.keyInputFilter(
                            ShortcutHandler(Key.CtrlLeft + Key.Enter) {
                                consumedText += text.length
                                text = ""
                            }
                    )
            )
        }
    }
}

Note an annotation @OptIn(ExperimentalKeyInput::class). Keyboard-related event handlers are still an experimental feature of Compose, and later API changes are possible. So it requires the use of a special annotation to emphasize the experimental nature of the code.

keyInputFilter

Window-scoped events

AppWindow instances have a keyboard property. It is possible to use it to define keyboard shortcuts that are always active in the current window. Here is an example:

import androidx.compose.desktop.AppWindow
import androidx.compose.desktop.Window
import androidx.compose.foundation.Text
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material.Button
import androidx.compose.material.MaterialTheme
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.key.ExperimentalKeyInput
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.dp

@OptIn(ExperimentalKeyInput::class)
fun main() = Window(title = "Compose for Desktop", size = IntSize(300, 300)) {
    MaterialTheme {
        Column(Modifier.fillMaxSize(), Arrangement.spacedBy(5.dp)) {
            Button(
                    modifier = Modifier.padding(4.dp),
                    onClick = {
                        AppWindow(size = IntSize(200, 200)).also {
                            it.keyboard.shortcut(Key.Escape) {
                                it.close()
                            }
                        }.show {
                            Text("I'm a popup!")
                        }
                    }
            ) {
                Text("Open popup")
            }
        }
    }
}

window_keyboard