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Nikita Lipsky de0a081c12
minesweeper: use painterResource from resource library. (#2760)
2 years ago
..
.run Rename xcode projects to iosApp and remove ios run configurations (#2629) 2 years ago
androidApp Move Minesweeper to KMM project structure and load resources the same way for all platforms (#2619) 2 years ago
desktopApp Move Minesweeper to KMM project structure and load resources the same way for all platforms (#2619) 2 years ago
gradle/wrapper update gradle wrapper 7.5.1 (#2352) 2 years ago
iosApp Rename xcode projects to iosApp and remove ios run configurations (#2629) 2 years ago
jsApp Move Minesweeper to KMM project structure and load resources the same way for all platforms (#2619) 2 years ago
shared minesweeper: use painterResource from resource library. (#2760) 2 years ago
.gitignore Rename xcode projects to iosApp and remove ios run configurations (#2629) 2 years ago
README.md Rename xcode projects to iosApp and remove ios run configurations (#2629) 2 years ago
build.gradle.kts Move Minesweeper to KMM project structure and load resources the same way for all platforms (#2619) 2 years ago
gradle.properties Update versions: compose - 1.3.0 and kotlin - 1.8.0 (#2651) 2 years ago
gradlew Move few MPP examples to experimental for now (#1739) 3 years ago
gradlew.bat Move few MPP examples to experimental for now (#1739) 3 years ago
run-configurations.png Move Minesweeper to KMM project structure and load resources the same way for all platforms (#2619) 2 years ago
settings.gradle.kts Move Minesweeper to KMM project structure and load resources the same way for all platforms (#2619) 2 years ago

README.md

Minesweeper

A simple game powered by Compose Multiplatform.

Game can run on Android, iOS, desktop or in a browser.

Prerequisites: to run on iOS and Android, you should have "Kotlin Multiplatform Mobile" plugin installed either in Android Studio or in AppCode with installed CocoaPods.

How to run

Choose a run configuration for an appropriate target in IDE and run it.

run-configurations.png

To run on iOS device, please correct iosApp/Configuration/TeamId.xcconfig with your Apple Team ID. Alternatively, you may setup signing within XCode opening iosApp/iosApp.xcworkspace and then using "Signing & Capabilities" tab of iosApp target.

Then choose iosApp configuration in IDE and run it.

Run on desktop via Gradle

./gradlew desktopApp:run

Run JS in browser with WebAssembly Skia via Gradle

./gradlew jsApp:jsBrowserDevelopmentRun

Run native on MacOS

./gradlew runDebugExecutableMacosX64 (Works on Intel processors)

Credits