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import androidx.compose.ui.ComposeScene
import androidx.compose.ui.unit.Constraints
import androidx.compose.ui.unit.Density
import org.jetbrains.skia.*
import org.jetbrains.skia.FramebufferFormat.Companion.GR_GL_RGBA8
import org.jetbrains.skiko.FrameDispatcher
import org.lwjgl.glfw.GLFW.*
import org.lwjgl.opengl.GL
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL30.GL_FRAMEBUFFER_BINDING
import org.lwjgl.system.MemoryUtil.NULL
import kotlin.system.exitProcess
fun main() {
var width = 640
var height = 480
glfwInit()
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE)
val windowHandle: Long = glfwCreateWindow(width, height, "Compose LWJGL Demo", NULL, NULL)
glfwMakeContextCurrent(windowHandle)
glfwSwapInterval(1)
GL.createCapabilities()
val context = DirectContext.makeGL()
var surface = createSurface(width, height, context) // Skia Surface, bound to the OpenGL framebuffer
val glfwDispatcher = GlfwCoroutineDispatcher() // a custom coroutine dispatcher, in which Compose will run
glfwSetWindowCloseCallback(windowHandle) {
glfwDispatcher.stop()
}
lateinit var composeScene: ComposeScene
fun render() {
surface.canvas.clear(Color.WHITE)
composeScene.constraints = Constraints(maxWidth = width, maxHeight = height)
composeScene.render(surface.canvas, System.nanoTime())
context.flush()
glfwSwapBuffers(windowHandle)
}
val frameDispatcher = FrameDispatcher(glfwDispatcher) { render() }
val density = Density(glfwGetWindowContentScale(windowHandle))
composeScene = ComposeScene(glfwDispatcher, density, invalidate = frameDispatcher::scheduleFrame)
glfwSetWindowSizeCallback(windowHandle) { _, windowWidth, windowHeight ->
width = windowWidth
height = windowHeight
surface.close()
surface = createSurface(width, height, context)
glfwSwapInterval(0)
render()
glfwSwapInterval(1)
}
composeScene.subscribeToGLFWEvents(windowHandle)
composeScene.setContent { App() }
glfwShowWindow(windowHandle)
glfwDispatcher.runLoop()
composeScene.dispose()
glfwDestroyWindow(windowHandle)
exitProcess(0)
}
private fun createSurface(width: Int, height: Int, context: DirectContext): Surface {
val fbId = GL11.glGetInteger(GL_FRAMEBUFFER_BINDING)
val renderTarget = BackendRenderTarget.makeGL(width, height, 0, 8, fbId, GR_GL_RGBA8)
return Surface.makeFromBackendRenderTarget(
context, renderTarget, SurfaceOrigin.BOTTOM_LEFT, SurfaceColorFormat.RGBA_8888, ColorSpace.sRGB
)
}
private fun glfwGetWindowContentScale(window: Long): Float {
val array = FloatArray(1)
glfwGetWindowContentScale(window, array, FloatArray(1))
return array[0]
}