Igor Demin
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3 years ago | |
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README.md | 3 years ago | |
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README.md
Mouse events
What is covered
In this tutorial we will see how to install mouse event listeners on components in Compose for Desktop.
Mouse event listeners
Click listeners
Click listeners are available in both Compose on Android and Compose for Desktop, so code like this will work on both platforms:
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.background
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
fun main() = singleWindowApplication {
var count by remember { mutableStateOf(0) }
Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) {
var text by remember { mutableStateOf("Click magenta box!") }
Column {
@OptIn(ExperimentalFoundationApi::class)
Box(
modifier = Modifier
.background(Color.Magenta)
.fillMaxWidth(0.7f)
.fillMaxHeight(0.2f)
.combinedClickable(
onClick = {
text = "Click! ${count++}"
},
onDoubleClick = {
text = "Double click! ${count++}"
},
onLongClick = {
text = "Long click! ${count++}"
}
)
)
Text(text = text, fontSize = 40.sp)
}
}
}
Mouse move listeners
Let's create a window and install a pointer move listener on it that changes the background color according to the mouse pointer position:
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var color by remember { mutableStateOf(Color(0, 0, 0)) }
Box(
modifier = Modifier
.wrapContentSize(Alignment.Center)
.fillMaxSize()
.background(color = color)
.onPointerEvent(PointerEventType.Move) {
val position = it.changes.first().position
color = Color(position.x.toInt() % 256, position.y.toInt() % 256, 0)
}
)
}
Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.
Mouse enter listeners
Compose for Desktop also supports pointer enter and exit handlers, like this:
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.text.font.FontStyle
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
Column(
Modifier.background(Color.White),
verticalArrangement = Arrangement.spacedBy(10.dp)
) {
repeat(10) { index ->
var active by remember { mutableStateOf(false) }
Text(
modifier = Modifier
.fillMaxWidth()
.background(color = if (active) Color.Green else Color.White)
.onPointerEvent(PointerEventType.Enter) { active = true }
.onPointerEvent(PointerEventType.Exit) { active = false },
fontSize = 30.sp,
fontStyle = if (active) FontStyle.Italic else FontStyle.Normal,
text = "Item $index"
)
}
}
}
Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.
Mouse scroll listeners
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var number by remember { mutableStateOf(0f) }
Box(
Modifier
.fillMaxSize()
.onPointerEvent(PointerEventType.Scroll) {
number += it.changes.first().scrollDelta.y
},
contentAlignment = Alignment.Center
) {
Text("Scroll to change the number: $number", fontSize = 30.sp)
}
}
Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.
Mouse right/middle clicks and keyboard modifiers
Compose for Desktop contains desktop-only Modifier.mouseClickable
, where data about pressed mouse buttons and keyboard modifiers is available. This is an experimental API, which means that it's likely to be changed before release.
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.mouseClickable
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.isAltPressed
import androidx.compose.ui.input.pointer.isCtrlPressed
import androidx.compose.ui.input.pointer.isMetaPressed
import androidx.compose.ui.input.pointer.isPrimaryPressed
import androidx.compose.ui.input.pointer.isSecondaryPressed
import androidx.compose.ui.input.pointer.isShiftPressed
import androidx.compose.ui.input.pointer.isTertiaryPressed
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalFoundationApi::class)
fun main() = singleWindowApplication {
var clickableText by remember { mutableStateOf("Click me!") }
Text(
modifier = Modifier.mouseClickable(
onClick = {
clickableText = buildString {
append("Buttons pressed:\n")
append("primary: ${buttons.isPrimaryPressed}\t")
append("secondary: ${buttons.isSecondaryPressed}\t")
append("tertiary: ${buttons.isTertiaryPressed}\t")
append("\n\nKeyboard modifiers pressed:\n")
append("alt: ${keyboardModifiers.isAltPressed}\t")
append("ctrl: ${keyboardModifiers.isCtrlPressed}\t")
append("meta: ${keyboardModifiers.isMetaPressed}\t")
append("shift: ${keyboardModifiers.isShiftPressed}\t")
}
}
),
text = clickableText
)
}
If you need to listen left/right clicks simultaneously, you should listen for raw events:
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.isPrimaryPressed
import androidx.compose.ui.input.pointer.isSecondaryPressed
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var text by remember { mutableStateOf("Press me") }
Box(
Modifier
.fillMaxSize()
.onPointerEvent(PointerEventType.Press) {
val position = it.changes.first().position
text = when {
it.buttons.isPrimaryPressed &&
it.buttons.isSecondaryPressed -> "Left+Right click $position"
it.buttons.isSecondaryPressed -> "Right click $position"
it.buttons.isPrimaryPressed -> "Left click $position"
else -> text
}
},
contentAlignment = Alignment.Center
) {
Text(text, fontSize = 30.sp)
}
}
Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.
Swing interoperability
Compose for Desktop uses Swing underneath and allows to access raw AWT events:
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.awt.awtEvent
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.window.singleWindowApplication
@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
var text by remember { mutableStateOf("") }
Box(
Modifier
.fillMaxSize()
.onPointerEvent(PointerEventType.Press) {
text = it.awtEvent.locationOnScreen?.toString().orEmpty()
},
contentAlignment = Alignment.Center
) {
Text(text)
}
}
Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.
Listenining raw events in commonMain via Modifier.pointerInput
In the snippets above we use Modifier.onPointerEvent
, which is a helper function to subscribe to some type of pointer events. It is a shorter variant of Modifier.pointerInput
. For now it is experimental, and desktop-only (you can't use it in commonMain code). If you need to subscribe to events in commonMain or you need stable API, you can use Modifier.pointerInput
:
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.window.singleWindowApplication
fun main() = singleWindowApplication {
val list = remember { mutableStateListOf<String>() }
Column(
Modifier
.fillMaxSize()
.pointerInput(Unit) {
awaitPointerEventScope {
while (true) {
val event = awaitPointerEvent()
val position = event.changes.first().position
// on every relayout Compose will send synthetic Move event,
// so we skip it to avoid event spam
if (event.type != PointerEventType.Move) {
list.add(0, "${event.type} $position")
}
}
}
},
) {
for (item in list.take(20)) {
Text(item)
}
}
}