Nikita Lipsky
a917c5eb1d
|
2 years ago | |
---|---|---|
.. | ||
.run | 2 years ago | |
androidApp | 2 years ago | |
desktopApp | 2 years ago | |
gradle/wrapper | 2 years ago | |
iosApp | 2 years ago | |
jsApp | 2 years ago | |
shared | 2 years ago | |
.gitignore | 2 years ago | |
README.md | 2 years ago | |
apple-id.png | 3 years ago | |
build.gradle.kts | 2 years ago | |
gradle.properties | 2 years ago | |
gradlew | 2 years ago | |
gradlew.bat | 2 years ago | |
ios-app.png | 3 years ago | |
run-configurations.png | 2 years ago | |
settings.gradle.kts | 2 years ago |
README.md
Falling Balls game
Game can run on Android, iOS, desktop or in a browser.
Prerequisites: to run on iOS and Android, you should have "Kotlin Multiplatform Mobile" plugin installed either in Android Studio or in AppCode with installed CocoaPods.
How to run
Choose a run configuration for an appropriate target in IDE and run it.
To run on iOS device, please correct iosApp/Configuration/TeamId.xcconfig
with your Apple Team ID.
Alternatively, you may setup signing within XCode opening iosApp/FallingBalls.xcworkspace
and then
using "Signing & Capabilities" tab of FallingBalls
target. See also how to prepare XCode section below.
Then choose iosApp configuration in IDE and run it
(may also be referred as FallingBalls
in the Run Configurations or iosApp_
for Android studio).
Run on desktop via Gradle
./gradlew desktopApp:run
Run JS in browser with WebAssembly Skia via Gradle
./gradlew jsApp:jsBrowserDevelopmentRun
Prepare Xcode to launch on iOS device
-
Create certificates with XCode in temporary project.
You can create a certificate in Xcode. Create a new iOS app in Xcode.
File -> New -> Project
Choose iOS, App:
-
In next dialog set any product name and choose your teamID.
-
Run project on iOS Device.
Xcode prompts you to install the certificate. Require password from login.keychain -
Done After a successful launch on the device - you can delete this temporary project.
Certificates will remain in login.keychain
Run native on MacOS
Choose shared[macosX64] or shared[macosArm64] configuration in IDE and run it.