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akurasov 0c81859474
Enhancing mouse tutorial (#1591)
3 years ago
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README.md Enhancing mouse tutorial (#1591) 3 years ago
mouse_click.gif Update mouse tutorial (#932) 3 years ago
mouse_enter.gif Update mouse tutorial (#932) 3 years ago
mouse_event.gif Update mouse tutorial (#932) 3 years ago
mouse_move.gif Update mouse tutorial (#932) 3 years ago

README.md

Mouse events

What is covered

In this tutorial we will see how to install mouse event listeners on components in Compose for Desktop.

Mouse event listeners

Click listeners

Click listeners are available in both Compose on Android and Compose for Desktop, so code like this will work on both platforms:

import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.background
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication

fun main() = singleWindowApplication {
    var count by remember { mutableStateOf(0) }
    Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) {
        var text by remember { mutableStateOf("Click magenta box!") }
        Column {
            @OptIn(ExperimentalFoundationApi::class)
            Box(
                modifier = Modifier
                    .background(Color.Magenta)
                    .fillMaxWidth(0.7f)
                    .fillMaxHeight(0.2f)
                    .combinedClickable(
                        onClick = {
                            text = "Click! ${count++}"
                        },
                        onDoubleClick = {
                            text = "Double click! ${count++}"
                        },
                        onLongClick = {
                            text = "Long click! ${count++}"
                        }
                    )
            )
            Text(text = text, fontSize = 40.sp)
        }
    }
}
Application running

Please note, that advanced click events processing is available on Desktop via AWT interop. See Advanced click events processing section below.

Mouse move listeners

Let's create a window and install a pointer move listener on it that changes the background color according to the mouse pointer position:

import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.window.singleWindowApplication

@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
    var color by remember { mutableStateOf(Color(0, 0, 0)) }
    Box(
        modifier = Modifier
            .wrapContentSize(Alignment.Center)
            .fillMaxSize()
            .background(color = color)
            .onPointerEvent(PointerEventType.Move) {
                val position = it.changes.first().position
                color = Color(position.x.toInt() % 256, position.y.toInt() % 256, 0)
            }
    )
}

Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.

Application running

Mouse enter listeners

Compose for Desktop also supports pointer enter and exit handlers, like this:

import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.text.font.FontStyle
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication

@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
    Column(
        Modifier.background(Color.White),
        verticalArrangement = Arrangement.spacedBy(10.dp)
    ) {
        repeat(10) { index ->
            var active by remember { mutableStateOf(false) }
            Text(
                modifier = Modifier
                    .fillMaxWidth()
                    .background(color = if (active) Color.Green else Color.White)
                    .onPointerEvent(PointerEventType.Enter) { active = true }
                    .onPointerEvent(PointerEventType.Exit) { active = false },
                fontSize = 30.sp,
                fontStyle = if (active) FontStyle.Italic else FontStyle.Normal,
                text = "Item $index"
            )
        }
    }
}

Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.

Application running

Mouse scroll listeners

import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication

@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
    var number by remember { mutableStateOf(0f) }
    Box(
        Modifier
            .fillMaxSize()
            .onPointerEvent(PointerEventType.Scroll) {
                number += it.changes.first().scrollDelta.y
            },
        contentAlignment = Alignment.Center
    ) {
        Text("Scroll to change the number: $number", fontSize = 30.sp)
    }
}

Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.

Mouse right/middle clicks and keyboard modifiers

Compose for Desktop contains desktop-only Modifier.mouseClickable, where data about pressed mouse buttons and keyboard modifiers is available. This is an experimental API, which means that it's likely to be changed before release.

import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.mouseClickable
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.isAltPressed
import androidx.compose.ui.input.pointer.isCtrlPressed
import androidx.compose.ui.input.pointer.isMetaPressed
import androidx.compose.ui.input.pointer.isPrimaryPressed
import androidx.compose.ui.input.pointer.isSecondaryPressed
import androidx.compose.ui.input.pointer.isShiftPressed
import androidx.compose.ui.input.pointer.isTertiaryPressed
import androidx.compose.ui.window.singleWindowApplication

@OptIn(ExperimentalFoundationApi::class)
fun main() = singleWindowApplication {
    var clickableText by remember { mutableStateOf("Click me!") }

    Text(
        modifier = Modifier.mouseClickable(
            onClick = {
                clickableText = buildString {
                    append("Buttons pressed:\n")
                    append("primary: ${buttons.isPrimaryPressed}\t")
                    append("secondary: ${buttons.isSecondaryPressed}\t")
                    append("tertiary: ${buttons.isTertiaryPressed}\t")

                    append("\n\nKeyboard modifiers pressed:\n")

                    append("alt: ${keyboardModifiers.isAltPressed}\t")
                    append("ctrl: ${keyboardModifiers.isCtrlPressed}\t")
                    append("meta: ${keyboardModifiers.isMetaPressed}\t")
                    append("shift: ${keyboardModifiers.isShiftPressed}\t")
                }
            }
        ),
        text = clickableText
    )
}
Application running

If you need to listen left/right clicks simultaneously, you should listen for raw events:

import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.isPrimaryPressed
import androidx.compose.ui.input.pointer.isSecondaryPressed
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication

@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
    var text by remember { mutableStateOf("Press me") }

    Box(
        Modifier
            .fillMaxSize()
            .onPointerEvent(PointerEventType.Press) {
                val position = it.changes.first().position
                text = when {
                    it.buttons.isPrimaryPressed &&
                            it.buttons.isSecondaryPressed -> "Left+Right click $position"
                    it.buttons.isSecondaryPressed -> "Right click $position"
                    it.buttons.isPrimaryPressed -> "Left click $position"
                    else -> text
                }
            },
        contentAlignment = Alignment.Center
    ) {
        Text(text, fontSize = 30.sp)
    }
}

Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.

Swing interoperability

Compose for Desktop uses Swing underneath and allows to access raw AWT events:

import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.ExperimentalComposeUiApi
import androidx.compose.ui.Modifier
import androidx.compose.ui.awt.awtEvent
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.window.singleWindowApplication

@OptIn(ExperimentalComposeUiApi::class)
fun main() = singleWindowApplication {
    var text by remember { mutableStateOf("") }

    Box(
        Modifier
            .fillMaxSize()
            .onPointerEvent(PointerEventType.Press) {
                text = it.awtEvent.locationOnScreen?.toString().orEmpty()
            },
        contentAlignment = Alignment.Center
    ) {
        Text(text)
    }
}

Note that onPointerEvent is experimental and can be changed in the future. For more stable API look at Modifier.pointerInput.

Listenining raw events in commonMain via Modifier.pointerInput

In the snippets above we use Modifier.onPointerEvent, which is a helper function to subscribe to some type of pointer events. It is a shorter variant of Modifier.pointerInput. For now it is experimental, and desktop-only (you can't use it in commonMain code). If you need to subscribe to events in commonMain or you need stable API, you can use Modifier.pointerInput:

import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.Text
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.window.singleWindowApplication

fun main() = singleWindowApplication {
    val list = remember { mutableStateListOf<String>() }

    Column(
        Modifier
            .fillMaxSize()
            .pointerInput(Unit) {
                awaitPointerEventScope {
                    while (true) {
                        val event = awaitPointerEvent()
                        val position = event.changes.first().position
                        // on every relayout Compose will send synthetic Move event,
                        // so we skip it to avoid event spam
                        if (event.type != PointerEventType.Move) {
                            list.add(0, "${event.type} $position")
                        }
                    }
                }
            },
    ) {
        for (item in list.take(20)) {
            Text(item)
        }
    }
}

Advanced click events processing (only for Desktop-JVM platform)

NB: Please note, that approach described below is temporary and is to be replaced by Compose API in future!

It is possible to get additional information about mouse event, like number of clicks or state of other mouse buttons at the click time, via awt event.

import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.background
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.material.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.singleWindowApplication
import androidx.compose.ui.input.pointer.PointerEventType
import androidx.compose.ui.input.pointer.onPointerEvent
import androidx.compose.ui.awt.awtEvent
import androidx.compose.ui.input.pointer.isPrimaryPressed
import java.awt.event.MouseEvent

@androidx.compose.ui.ExperimentalComposeUiApi
fun main() = singleWindowApplication {
    var count by remember { mutableStateOf(0) }
    Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) {
        var text by remember { mutableStateOf("Click magenta box!") }
        Column {
            @OptIn(ExperimentalFoundationApi::class)
            Box(
                modifier = Modifier
                    .background(Color.Magenta)
                    .fillMaxWidth(0.7f)
                    .fillMaxHeight(0.2f)
                    .onPointerEvent(PointerEventType.Press) {
                        when(it.awtEvent.button) {
                            MouseEvent.BUTTON1 ->
                                when (it.awtEvent.clickCount) {
                                    1 -> { text = "Single click"}
                                    2 -> { text = "Double click"}
                                }
                            MouseEvent.BUTTON3 -> { //BUTTON3 is right button
                                if (it.buttons.isPrimaryPressed) { text = "Right + left click" }
                                else { text = "Right click" }
                            }
                        }
                    }
            )
            Text(text = text, fontSize = 40.sp)
        }
    }
}