# Getting Started with Compose for Desktop ## What is covered In this tutorial we will see how to install mouse event listeners on components in Compose for Desktop. ## Mouse event listeners ### Click listeners Click listeners are available in both Compose on Android and Compose for Desktop, so code like this will work on both platforms: ```kotlin import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.background import androidx.compose.foundation.combinedClickable import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxHeight import androidx.compose.foundation.layout.fillMaxWidth import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.unit.sp import androidx.compose.ui.window.singleWindowApplication fun main() = singleWindowApplication { var count by remember { mutableStateOf(0) } Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) { var text by remember { mutableStateOf("Click magenta box!") } Column { @OptIn(ExperimentalFoundationApi::class) Box( modifier = Modifier .background(Color.Magenta) .fillMaxWidth(0.7f) .fillMaxHeight(0.2f) .combinedClickable( onClick = { text = "Click! ${count++}" }, onDoubleClick = { text = "Double click! ${count++}" }, onLongClick = { text = "Long click! ${count++}" } ) ) Text(text = text, fontSize = 40.sp) } } } ``` Application running ### Mouse move listeners As typically mouse and other positional pointers are only available on desktop platforms, the following code will only work with Compose for Desktop. Let's create a window and install a pointer move filter on it that changes the background color according to the mouse pointer position: ```kotlin import androidx.compose.foundation.background import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.wrapContentSize import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.pointerMoveFilter import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalComposeUiApi::class) fun main() = singleWindowApplication { var color by remember { mutableStateOf(Color(0, 0, 0)) } Box( modifier = Modifier .wrapContentSize(Alignment.Center) .fillMaxSize() .background(color = color) .pointerMoveFilter( onMove = { color = Color(it.x.toInt() % 256, it.y.toInt() % 256, 0) false } ) ) } ``` Application running ### Mouse enter listeners Compose for Desktop also supports pointer enter and exit handlers, like this: ```kotlin import androidx.compose.foundation.background import androidx.compose.foundation.layout.Arrangement import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxWidth import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.pointerMoveFilter import androidx.compose.ui.text.font.FontStyle import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.sp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalComposeUiApi::class) fun main() = singleWindowApplication { Column( Modifier.background(Color.White), verticalArrangement = Arrangement.spacedBy(10.dp) ) { repeat(10) { index -> var active by remember { mutableStateOf(false) } Text( modifier = Modifier .fillMaxWidth() .background(color = if (active) Color.Green else Color.White) .pointerMoveFilter( onEnter = { active = true false }, onExit = { active = false false } ), fontSize = 30.sp, fontStyle = if (active) FontStyle.Italic else FontStyle.Normal, text = "Item $index" ) } } } ``` Application running ### Mouse right/middle clicks and keyboard modifiers Compose for Desktop contains desktop-only `Modifier.mouseClickable`, where data about pressed mouse buttons and keyboard modifiers is available. This is an experimental API, which means that it's likely to be changed before release. ```kotlin import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.mouseClickable import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Modifier import androidx.compose.ui.input.pointer.isAltPressed import androidx.compose.ui.input.pointer.isCtrlPressed import androidx.compose.ui.input.pointer.isMetaPressed import androidx.compose.ui.input.pointer.isPrimaryPressed import androidx.compose.ui.input.pointer.isSecondaryPressed import androidx.compose.ui.input.pointer.isShiftPressed import androidx.compose.ui.input.pointer.isTertiaryPressed import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalFoundationApi::class) fun main() = singleWindowApplication { var clickableText by remember { mutableStateOf("Click me!") } Text( modifier = Modifier.mouseClickable( onClick = { clickableText = buildString { append("Buttons pressed:\n") append("primary: ${buttons.isPrimaryPressed}\t") append("secondary: ${buttons.isSecondaryPressed}\t") append("tertiary: ${buttons.isTertiaryPressed}\t") append("\n\nKeyboard modifiers pressed:\n") append("alt: ${keyboardModifiers.isAltPressed}\t") append("ctrl: ${keyboardModifiers.isCtrlPressed}\t") append("meta: ${keyboardModifiers.isMetaPressed}\t") append("shift: ${keyboardModifiers.isShiftPressed}\t") } } ), text = clickableText ) } ``` Application running If you need more information about events there is an available raw AWT mouse event object in `mouseEvent` property of `PointerEvent`