## Release Notes
### Features - Resources
- Add new API to preload and cache font and image resources on web
targets: `preloadFont`, `preloadImageBitmap`, `preloadImageVector`
____
Add a new experimental web-specific API to preload fonts and images:
```kotlin
@Composable
fun preloadFont(
resource: FontResource,
weight: FontWeight = FontWeight.Normal,
style: FontStyle = FontStyle.Normal
): State<Font?>
@Composable
fun preloadImageBitmap(
resource: DrawableResource,
): State<ImageBitmap?>
@Composable
fun preloadImageVector(
resource: DrawableResource,
): State<ImageVector?>
```
Using this methods in advance, it's possible to avoid FOUT (flash of
unstyled text), or flickering of images/icons.
Usage example:
```kotlin
val font1 by preloadFont(Res.font.Workbench_Regular)
val font2 by preloadFont(Res.font.font_awesome, FontWeight.Normal, FontStyle.Normal)
UseResources() // Main App that uses the above fonts
if (font1 != null && font2 != null) {
println("Fonts are ready")
} else {
Box(modifier = Modifier.fillMaxSize().background(Color.White.copy(alpha = 0.8f)).clickable { }) {
CircularProgressIndicator(modifier = Modifier.align(Alignment.Center))
}
println("Fonts are not ready yet")
}
```
Should fix
```
Dependency 'androidx.compose.foundation:foundation-android:1.8.0-alpha02' requires libraries and applications that depend on it to compile against version 35 or later of the Android APIs.
```
Implemented two new experimental functions:
```kotlin
/**
* Retrieves the byte array of the drawable resource.
*
* @param environment The resource environment, which can be obtained from [rememberResourceEnvironment] or [getSystemResourceEnvironment].
* @param resource The drawable resource.
* @return The byte array representing the drawable resource.
*/
@ExperimentalResourceApi
suspend fun getDrawableResourceBytes(
environment: ResourceEnvironment,
resource: DrawableResource
): ByteArray {...}
/**
* Retrieves the byte array of the font resource.
*
* @param environment The resource environment, which can be obtained from [rememberResourceEnvironment] or [getSystemResourceEnvironment].
* @param resource The font resource.
* @return The byte array representing the font resource.
*/
@ExperimentalResourceApi
suspend fun getFontResourceBytes(
environment: ResourceEnvironment,
resource: FontResource
): ByteArray {...}
```
fixes https://github.com/JetBrains/compose-multiplatform/issues/4360
Users noticed if an app has big a `string.xml` file it affects the app
startup time:
https://github.com/JetBrains/compose-multiplatform/issues/4537
The problem is slow XML parsing.
Possible ways for optimization:
1) inject text resources direct to the source code
2) convert XMLs to an optimized format to read it faster
We selected the second way because texts injected to source code have
several problems:
- strict limitations on text size
- increase compilation and analysation time
- affects a class loader and GC
> Note: android resources do the same and converts xml values to own
`resources.arsc` file
Things was done in the PR:
1) added support any XML files in the `values` directory
2) **[BREAKING CHANGE]** added `Res.array` accessor for string-array
resources
3) in a final app there won't be original `values*/*.xml` files. There
will be converted `values*/*.cvr` files.
4) generated code points on string resources as file -> offset+size
5) string resource cache is by item now (it was by the full xml file
before)
6) implemented random access to read CVR files
7) tasks for syncing ios resources to a final app were seriously
refactored to support generated resources (CVR files)
8) restriction for 3-party resources plugin were deleted
9) Gradle property `compose.resources.always.generate.accessors` was
deleted. It was for internal needs only.
Fixes https://github.com/JetBrains/compose-multiplatform/issues/4537
Ports a part of Unicode's ICU in pure Kotlin and implements
Android-style plural string resource support. Fixes
JetBrains/compose-multiplatform#425.
# Changes
- Added `org.jetbrains.compose.resources.intl.{PluralCategory,
PluralRule, PluralRuleList}`, which parses and evaluates scripts in
Unicode's Locale Data Markup Langauge.
- Copied `plurals.xml` from Unicode's
[CLDR](https://github.com/unicode-org/cldr/blob/release-44-1/common/supplemental/plurals.xml).
- Added `GeneratePluralRuleListsTask`, which parses `plurals.xml` and
generates required Kotlin source codes.
- Added `PluralStringResource`, `pluralStringResource`, or
`getPluralString`, corresponding to `StringResource`, `stringResource`,
or `getString`.
- Modified `ResourcesSpec.kt` so the generated `Res` class exposes
`Res.plurals`.
# Potential Further Improvements
- [ ] Allow configuring the default language in the `compose.resources
{}` block (#4482) to determine the default pluralization rule (or just
presume English as default)
- [ ] Move the parser logic to the Gradle plugin and generate
pluralization rules in `Res` only for languages used in
`composeResources`
---------
Co-authored-by: Konstantin Tskhovrebov <konstantin.tskhovrebov@jetbrains.com>
Introduced a function to process and replace certain escaped symbols
like '\n', '\t', and '\uXXXX' in the strings extracted from compose
string resources.
Changes:
- added k/wasm target to library and demo
- added libs.versions.toml with coroutines version
Tested:
- using demo project
- publishToMavenLocal
I'll setup the test separately.
---------
Co-authored-by: Oleksandr.Karpovich <oleksandr.karpovich@jetbrains.com>
There was a problem with an android publication. Android artifactId has
name "module_name"-"android" even though we explicitly renamed
artifactId inside the configureMavenPublication block. It means that
"components-ui-tooling-preview" android library rewrites
"components-resources" android library on the maven. Because they have
the same name "library-android".
This commit changes the default resource routing behaviour:
- It used to search for a file in the root directory (on a domain level)
- After this change, it will search for a file relatively to the current
url segment
Besides that, we add a small configuration to let developers change the
default behaviour when needed.
___
usage examples:
```kotlin
// 1
configureWebResources {
setResourceFactory { path -> urlResource("/myApp1/resources/$path") }
}
// 2
configureWebResources {
setResourcelFactory { path -> urlResource("https://mycdn.com/myApp1/res/$path") }
}
```
___
This will fix https://github.com/JetBrains/compose-multiplatform/issues/3413 (currently it bothers our users)
* Simplify resource management for iOS
Introduces new a new task 'sync<FRAMEWORK_CLASSIFIER>ComposeIosResources',
which collects resources from all source sets, included in iOS targets.
With this change:
* CocoaPods integration does not require any configuration or calling 'pod install' after changing resources.
* Important: existing projects need to remove 'extraSpecAttributes["resources"] = ...' from build scripts, and rerun `./gradlew podInstall` once!
* Without CocoaPods, the resource directory should be added to XCode build phases once.
Resolves#3073Resolves#3113Resolves#3066