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Compose Multiplatform 1.4.0 docs (#3044)

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# 1.4.0 (April 2023)
## Common
- [Added support for Kotlin `1.8.20`](https://github.com/JetBrains/compose-multiplatform/pull/3000)
### Features
- [Support perspective projection and `cameraDistance` parameter in `graphicsLayer`](https://github.com/JetBrains/compose-multiplatform-core/pull/422)
- [Support `brush` parameter in `TextStyle` for complex coloring](https://github.com/JetBrains/compose-multiplatform/issues/2814)
- [Support `drawStyle` parameter in `TextStyle` for drawing outlined text](https://github.com/JetBrains/compose-multiplatform-core/pull/470)
- [Support `blendMode` parameter when drawing text on Canvas](https://github.com/JetBrains/compose-multiplatform-core/pull/470)
- [Support compositing strategy on `graphicsLayer`](https://github.com/JetBrains/compose-multiplatform-core/pull/486)
- [Add `minLines` parameter to `BasicTextField`](https://github.com/JetBrains/compose-multiplatform-core/pull/469)
- [Support `painterResource` function in common source set](https://github.com/JetBrains/compose-multiplatform/pull/2793)
### Fixes
- [Actually remember provider in `rememberComponentRectPositionProvider`](https://github.com/JetBrains/compose-multiplatform-core/pull/444)
- [Fix merging multiple selection areas inside `SelectionContainer`](https://github.com/JetBrains/compose-multiplatform/issues/2899)
- [Fix crash on selecting text if layout result is invalid](https://github.com/JetBrains/compose-multiplatform-core/pull/482)
- [Fix error on call an `expect`/`actual` function with default arguments and a Composable argument](https://github.com/JetBrains/compose-multiplatform/issues/2806)
## iOS
[iOS support is in Alpha now](README.md#ios)
## Desktop
### Features
- [Support external drag and drop](https://github.com/JetBrains/compose-multiplatform-core/pull/391)
- [Animate scroll initiated by mouse wheel input](https://github.com/JetBrains/compose-multiplatform-core/pull/438)
- [Remove AWT dependency in `rememberCursorPositionProvider`](https://github.com/JetBrains/compose-multiplatform-core/pull/432)
- Major scrollbar overhaul
- [Scrollbar now works correctly in lazy lists when items vary in size](https://github.com/JetBrains/compose-multiplatform/issues/2679)
- [Scrollbar now works correctly with lazy list `contentPadding`](https://github.com/JetBrains/compose-multiplatform/issues/2604)
- [Scrollbar now works correctly in lazy list with spacing between items](https://github.com/JetBrains/compose-multiplatform-core/pull/380)
- [Scrollbar now works correctly if the size of the scrollbar doesn't match the size of the widget it scrolls](https://github.com/JetBrains/compose-multiplatform-core/pull/368)
- [Pressing the scrollbar track now works correctly](https://github.com/JetBrains/compose-multiplatform-core/pull/409)
- [Added scrollbar support for lazy grids and text fields](https://github.com/JetBrains/compose-multiplatform/issues/1575)
### Fixes
- [Fix using a custom shape for an `AlertDialog`](https://github.com/JetBrains/compose-multiplatform/issues/1269)
- [Fix `AlertDialog` width to match the maximum of its content](https://github.com/JetBrains/compose-multiplatform/issues/2836)
- [Change `ContextMenuArea` to emit a single element, rather than two elements](https://github.com/JetBrains/compose-multiplatform/issues/2729)
- [Use state hoisting instead of global mouse position to determine where context menus, dropdown menus and tooltips should be displayed](https://github.com/JetBrains/compose-multiplatform-core/pull/437)
- [Limit error dialog width in case of long error message](https://github.com/JetBrains/compose-multiplatform-core/pull/441)
- [Fix window flashing background with unspecified size](https://github.com/JetBrains/compose-multiplatform-core/pull/442)
- [Fix crash `SplitPane` with a modifier](https://github.com/JetBrains/compose-multiplatform/issues/2214)
- [Fix applying `ComposePanel` visibility](https://github.com/JetBrains/compose-multiplatform/issues/2656)
## Web
- [`Compose for Web` is renamed to `Compose HTML Library`](https://github.com/JetBrains/compose-multiplatform/pull/2997)
- [The new experimental `Compose for Web` based on Kotlin/Wasm is available](README.md#web)
## Tools
- [Packaging native distributions now requires at least JDK 17](https://github.com/JetBrains/compose-multiplatform/blob/master/tutorials/Native_distributions_and_local_execution/README.md#customizing-jdk-version)
### Features
- [Provide relative path to jpackage --main-jar](https://github.com/JetBrains/compose-multiplatform/issues/1578)
- [Provide some entitlements on macOS by default](https://github.com/JetBrains/compose-multiplatform/pull/2974)
### Fixes
- [Unzip wix to build directory](https://github.com/JetBrains/compose-multiplatform/issues/2804)
## API Changes
- [Remove deprecated `SkiaRootForTest.processPointerInput`](https://github.com/JetBrains/compose-multiplatform-core/pull/456)
- [Remove deprecated `PointerEvent.awtEvent`, `KeyEvent.awtEvent`](https://github.com/JetBrains/compose-multiplatform-core/pull/456)
- [Make accidentally exposed to public `ParagraphLayouter` class `internal` as designed](https://github.com/JetBrains/compose-multiplatform-core/pull/426)
- [`androidx.compose.foundation.v2.ScrollbarAdapter` is introduced in order to allow scrollbars of a size different from the scrolled widget](https://github.com/JetBrains/compose-multiplatform-core/pull/368)
## Dependencies
This version of Compose Multiplatform is based on the next Jetpack Compose libraries:
- [Compiler 1.4.4](https://developer.android.com/jetpack/androidx/releases/compose-compiler#1.4.4)
- [Runtime 1.4.0](https://developer.android.com/jetpack/androidx/releases/compose-runtime#1.4.0)
- [UI 1.4.0](https://developer.android.com/jetpack/androidx/releases/compose-ui#1.4.0)
- [Foundation 1.4.0](https://developer.android.com/jetpack/androidx/releases/compose-foundation#1.4.0)
- [Material 1.4.0](https://developer.android.com/jetpack/androidx/releases/compose-material#1.4.0)
- [Material3 1.0.1](https://developer.android.com/jetpack/androidx/releases/compose-material3#1.0.1)
___
# 1.3.1 (March 2023) # 1.3.1 (March 2023)
## Common ## Common

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[![Latest release](https://img.shields.io/github/v/release/JetBrains/compose-multiplatform?color=brightgreen&label=latest%20release)](https://github.com/JetBrains/compose-multiplatform/releases/latest) [![Latest release](https://img.shields.io/github/v/release/JetBrains/compose-multiplatform?color=brightgreen&label=latest%20release)](https://github.com/JetBrains/compose-multiplatform/releases/latest)
[![Latest build](https://img.shields.io/github/v/release/JetBrains/compose-multiplatform?color=orange&include_prereleases&label=latest%20build)](https://github.com/JetBrains/compose-multiplatform/releases) [![Latest build](https://img.shields.io/github/v/release/JetBrains/compose-multiplatform?color=orange&include_prereleases&label=latest%20build)](https://github.com/JetBrains/compose-multiplatform/releases)
# Compose Multiplatform, by JetBrains
![](artwork/readme/apps.png)
Compose Kotlin UI framework port for desktop platforms (macOS, Linux, Windows) and Web, components outside of the core [Compose repository](https://android.googlesource.com/platform/frameworks/support). # Compose Multiplatform
Preview functionality (check your application UI without building/running it) for desktop platforms is available via [IDEA plugin](https://plugins.jetbrains.com/plugin/16541-compose-multiplatform-ide-support). **Compose Multiplatform** is a declarative framework for sharing UIs across multiple platforms with Kotlin.
It is based on [Jetpack Compose](https://developer.android.com/jetpack/compose) and developed by [JetBrains](https://www.jetbrains.com/) and open-source contributors.
## Tutorials
### Compose for Desktop You can choose the platforms across which to share your UIs using Compose Multiplatform:
* [Getting started](tutorials/Getting_Started)
* [Image and icon manipulations](tutorials/Image_And_Icons_Manipulations) * [iOS](https://github.com/JetBrains/compose-multiplatform-ios-android-template/#readme) (Alpha)
* [Mouse events and hover](tutorials/Mouse_Events) * [Android](https://developer.android.com/jetpack/compose) (via Jetpack Compose)
* [Scrolling and scrollbars](tutorials/Desktop_Components#scrollbars) * [Desktop](https://github.com/JetBrains/compose-multiplatform-desktop-template/#readme) (Windows, MacOS, Linux)
* [Tooltips](tutorials/Desktop_Components#tooltips) * [Web](https://kotl.in/wasm-compose-example) (Experimental)
* [Context Menu](tutorials/Context_Menu/README.md)
* [Top level windows management](tutorials/Window_API_new) For example, you can share UIs between iOS and Android or Windows and MacOS.
* [Menu, tray, notifications](tutorials/Tray_Notifications_MenuBar_new)
* [Keyboard support](tutorials/Keyboard) ![Shared UIs of the iOS, Android, desktop, and web apps](artwork/readme/apps.png)
* [Tab focus navigation](tutorials/Tab_Navigation)
* [Swing interoperability](tutorials/Swing_Integration) ## iOS
* [Navigation](tutorials/Navigation)
* [Accessibility](https://github.com/JetBrains/compose-multiplatform/tree/master/tutorials/Accessibility) > iOS support is in Alpha. It may change incompatibly and require manual migration in the future.
* [Building a native distribution](tutorials/Native_distributions_and_local_execution) > We would appreciate your feedback on it in the public Slack channel [#compose-ios](https://kotlinlang.slack.com/archives/C0346LWVBJ4/p1678888063176359).
> If you face any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues).
Also, see [Foundation](https://developer.android.com/jetpack/compose/documentation#core) and [Design](https://developer.android.com/jetpack/compose/documentation#design) docs from Google. They were originally written for Android, but most of information applies to Compose for Desktop as well.
Compose Multiplatform shares most of its API with Jetpack Compose, the Android UI framework developed by Google.
### Compose for Web HTML You can use the same APIs to build user interfaces for both Android and iOS.
* [Getting started](tutorials/Web/Getting_Started)
* [Building web UI](tutorials/Web/Building_UI) Since Compose is built on top of [Kotlin Multiplatform](https://kotlinlang.org/lp/multiplatform/),
* [Handling Events](tutorials/Web/Events_Handling) you can easily access native APIs, such as the [Camera API](https://developer.apple.com/documentation/avfoundation/capture_setup/avcam_building_a_camera_app),
* [Controlled and Uncontrolled inputs](tutorials/Web/Controlled_Uncontrolled_Inputs) and embed complex native UI views, such as [MKMapView](https://developer.apple.com/documentation/mapkit/mkmapview).
* [Style DSL](tutorials/Web/Style_Dsl)
* [Using test-utils](tutorials/Web/Using_Test_Utils) **[Get started with Compose for iOS](https://github.com/JetBrains/compose-multiplatform-ios-android-template#readme)**
### Jetpack Compose for Android ## Android
Compose Multiplatform uses Jetpack Compose developed by Google when you target Android platform. See more info about it [here](tutorials/Development_for_Android).
When Android is one of your targets, you can get the same experience for Android as if you were developing an Android app
[The docs](https://developer.android.com/jetpack/compose/documentation) published by Google are great and describe how to develop on Compose for Android. using [Jetpack Compose](https://developer.android.com/jetpack/compose).
Note that when you use Compose Multiplatform, you setup your project differently. You can create a multiplatform project with Android support via IDEA Project Wizard, or by copying [multiplatform template](https://github.com/JetBrains/compose-multiplatform/tree/master/templates/multiplatform-template). In `androidMain` source set you can use almost all information from the docs, and in `commonMain` source set you can use information from Foundation and Design sections. ## Desktop
### Experimental targets Compose Multiplatform targets the JVM and supports high-performance hardware-accelerated UI rendering on all major desktop
The other targets (iOS, Compose for Web Canvas) are experimental and under development. Use them at your own risk. platforms – macOS, Windows, and Linux.
## Examples It has desktop extensions for menus, keyboard shortcuts, window manipulation, and notification management.
* [codeviewer](examples/codeviewer) - File Browser and Code Viewer application for Android and Desktop
* [imageviewer](examples/imageviewer) - Image Viewer application for Android and Desktop **[Get started with Compose for Desktop](https://github.com/JetBrains/compose-multiplatform-desktop-template#readme)**
* [issues](examples/issues) - GitHub issue tracker with an adaptive UI and ktor-client
* [Falling Balls](examples/falling-balls) - Simple game ## Web
* [notepad](examples/notepad) - Notepad, using the new experimental Composable Window API
* [todoapp](examples/todoapp) - TODO items tracker with persistence and multiple screens, written with external navigation library > Web support is Experimental and may be changed at any time. Use it only for evaluation purposes.
* [todoapp-lite](examples/todoapp-lite) - A simplified version of [todoapp](examples/todoapp), fully based on Compose > We would appreciate your feedback on it in the public Slack channel [#compose-web](https://kotlinlang.slack.com/archives/C01F2HV7868/p1678887590205449).
* [widgets gallery](examples/widgets-gallery) - Gallery of standard widgets > If you face any issues, please report them on [GitHub](https://github.com/JetBrains/compose-multiplatform/issues).
* [IDEA plugin](examples/intellij-plugin) - Plugin for IDEA using Compose for Desktop
* [compose-bird](examples/web-compose-bird) - A flappy bird clone using Compose for Web You can experiment with sharing your mobile or desktop UIs with the web. Compose for Web is based on [Kotlin/Wasm](https://kotl.in/wasm),
* [web-landing](examples/web-landing) - A landing page built using Compose for Web (HTML composable api) the newest target for Kotlin Multiplatform projects. It allows Kotlin developers to run their code in the browser with
* [compose-web-with-react](examples/web-with-react) - Using compose-in-react and react-in-compose all the benefits that WebAssembly has to offer, such as good and predictable performance for your applications.
* [compose-web-in-js](examples/web-compose-in-js) - Using Html based composables in js
**[Get started with Compose for Web](https://kotl.in/wasm-compose-example)**
## Other ##
* [artwork](artwork) - design artifacts ## All platforms at once
* [benchmarks](benchmarks) - collection of benchmarks
* [compose](compose) - composite build of [Compose Multiplatform sources](https://github.com/JetBrains/androidx) If you want to share UIs across all supported platforms at once, you can start with [this template](https://github.com/JetBrains/compose-multiplatform-template#readme).
* [ci](ci) - Continuous Integration helpers
* [gradle-plugins](gradle-plugins) - a plugin, simplifying usage of Compose Multiplatform with Gradle > Note that this template currently doesn’t support the web. It will be added later.
* [templates](templates) - new application templates >
* [components](components) - custom components of Compose Multiplatform > We would appreciate your feedback on Compose Multiplatform in the public Slack channel [#compose](https://kotlinlang.slack.com/archives/CJLTWPH7S/p1678882768039969).
* [Split Pane](components/SplitPane)
* [experimental](experimental) - experimental components and examples ## Learn more
* [Compose Multiplatform template project](https://github.com/JetBrains/compose-multiplatform-template)
that includes experimental iOS target * [FAQ](docs/FAQ.md)
* [examples](experimental/examples) - examples that use new experimental functionality * [Samples](examples/README.md)
* [cef](experimental/cef) - CEF integration in Jetpack Compose (somewhat outdated) * [Tutorials](tutorials/README.md)
* [Video Player](experimental/components/VideoPlayer)
* [LWJGL integration](experimental/lwjgl-integration) - An example showing how to integrate Compose with [LWJGL](https://www.lwjgl.org)
* [CLI example](experimental/build_from_cli) - An example showing how to build Compose without Gradle
## Versions ##
* [The latest stable release](https://github.com/JetBrains/compose-multiplatform/releases/latest)
* [The latest dev release](https://github.com/JetBrains/compose-multiplatform/releases)
* [Compatibility and versioning overview](VERSIONING.md)
* [Changelog](CHANGELOG.md) * [Changelog](CHANGELOG.md)
* [Compatibility and versioning](VERSIONING.md)

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## Compatibility and versioning overview ## Compatibility and versioning overview
### Supported platforms ### Supported platforms
* Android
* iOS
* macOS (x86-64, arm64) * macOS (x86-64, arm64)
* Windows (x86-64) * Windows (x86-64)
* Linux (x86-64, arm64) * Linux (x86-64, arm64)
@ -12,7 +14,7 @@ Following limitations apply to 1.0 release.
* Only 64-bit x86 Windows is supported * Only 64-bit x86 Windows is supported
* Only JDK 11 or later is supported due to the memory management scheme used in Skia bindings * Only JDK 11 or later is supported due to the memory management scheme used in Skia bindings
* Only JDK 15 or later is supported for packaging native distributions due to jpackage limitations * Only JDK 17 or later is supported for packaging native distributions due to jpackage limitations
Knowing issues on older versions: Knowing issues on older versions:
- OpenJDK 11.0.12 has [an issue](https://github.com/JetBrains/compose-jb/issues/940), when we switch keyboard layout on MacOs (isn't reproducible in OpenJDK 11.0.15) - OpenJDK 11.0.12 has [an issue](https://github.com/JetBrains/compose-jb/issues/940), when we switch keyboard layout on MacOs (isn't reproducible in OpenJDK 11.0.15)
@ -34,6 +36,7 @@ Kotlin version | Minimal Compose version | Notes
1.7.20 | 1.2.1 1.7.20 | 1.2.1
1.8.0 | 1.3.0 | 1.3.0 is not supported by earlier k/native versions 1.8.0 | 1.3.0 | 1.3.0 is not supported by earlier k/native versions
1.8.10 | 1.3.1 1.8.10 | 1.3.1
1.8.20 | 1.4.0
### Using the latest Kotlin version ### Using the latest Kotlin version

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114
docs/FAQ.md

@ -0,0 +1,114 @@
# Compose Multiplatform FAQ
## What is Compose Multiplatform?
Compose Multiplatform is a modern declarative and reactive UI framework that provides a simple way to build user
interfaces with a small amount of Kotlin code. It also allows you to write your UI once and run it on any of the supported
platforms – iOS, Android, desktop (Windows, macOS, Linux), and web.
## How does it relate to Jetpack Compose for Android?
Compose Multiplatform shares most of its API with [Jetpack Compose](https://developer.android.com/jetpack/compose), the Android UI framework developed by Google.
In fact, when you are using Compose Multiplatform to target Android, your app simply runs on Jetpack Compose.
Other platforms targeted by Compose Multiplatform may have implementations under the hood that differ from those of
Jetpack Compose on Android, but they still provide you with the same APIs.
## Between which platforms can I share my UI?
We want you to have the option to share your UI between any combination of popular platforms – Android, iOS, desktop
(Linux, macOS, Windows), and web. Note, however, that only Compose for Android and Desktop are Stable at the moment.
## Can I use Compose Multiplatform in production?
The Android and Desktop targets of Compose Multiplatform are Stable. You can use them in production.
The iOS target is in Alpha, and we don’t recommend using it in production. Nevertheless, you are welcome to experiment
with it at your own risk to see what benefits you get and how your application will look in the future.
The version of Compose for Web that is based on WebAssembly, and that has the same UI as Compose for iOS, Android, and
Desktop, is Experimental. You can try it in your pet projects.
## When will Compose Multiplatform become Stable? What are the current stability guarantees?
Compose Multiplatform is Stable for Android and Desktop, while the iOS and Web targets are not Stable yet. The iOS target
is in Alpha, and Web is Experimental.
Stable means that the framework provides a comprehensive API surface that allows you to write beautiful, production-ready
applications, without encountering performance or correctness issues in the framework itself. API-breaking changes can
only be made 2 versions after an official deprecation announcement.
Alpha means that we have decided to productize the idea but it hasn't reached the final shape yet. You can use it at your
own risk and expect migration issues.
Experimental means the framework is under development. It lacks some features and might have performance issues and bugs.
Some aspects might change in the future, and breaking changes can occur often.
The framework is built using [Kotlin Multiplatform](https://kotlinlang.org/lp/multiplatform/), which is not itself Stable yet.
Because of that, you may encounter issues during builds.
## What IDE should I use for building apps with Compose Multiplatform?
We recommend using [IntelliJ IDEA](https://www.jetbrains.com/idea/) for desktop-only, web-only, and combined desktop-web
Multiplatform applications. If you target Android or Android and iOS, we recommend using [Android Studio](https://developer.android.com/studio).
## Where can I find documentation and tutorials?
You can find the Getting Started tutorials on the [main project page](https://github.com/JetBrains/compose-multiplatform#readme)
and more tutorials on [this page](tutorials/README.md).
## Can I play with a demo application? Where can I find it?
Sure, we have [multiple examples for all platforms](examples/README.md).
## Does Compose Multiplatform come with widgets?
Yes, Compose Multiplatform provides the full support for [Material 3](https://m3.material.io/) widgets.
## To what extent can I customize the appearance of Material widgets?
You can use Material’s theming capabilities to customize colors, fonts, and paddings. If you want to create a unique
design, you can create completely custom widgets and layouts.
## How does Compose Multiplatform work with Kotlin Multiplatform?
[Kotlin Multiplatform technology](https://kotlinlang.org/lp/multiplatform/) simplifies the development of cross-platform projects.
It reduces time spent writing and maintaining the same code for different platforms while retaining the flexibility and
benefits of native programming.
For business logic, Kotlin Multiplatform is already a well-established and effective approach. Compose Multiplatform
completes the puzzle when you don’t want to build and maintain separate native UIs for your target platforms. Maybe you
don’t have enough people, or perhaps you don’t have enough time. Maybe you just really want to get your app out the door
and into the hands of as many people as quickly as possible.
Compose Multiplatform gives you the option to push the sharing capabilities of Kotlin Multiplatform beyond business logic. It allows you to implement your user interface once and then use it for all the platforms you target.
## Can I share the UI in my existing Kotlin Multiplatform app?
If your application uses a native API for its UI (which is the most popular case), you can indeed gradually rewrite some
parts to Compose Multiplatform, as it provides interoperability for that. You can remove some parts from native UIs and
replace them with a special interop view that wraps a common UI written with Compose.
## I have an existing Android application that uses Jetpack Compose. What should I do to run it on other platforms?
First, you must separate common code from platform-specific logic, such as interactions with Android APIs or uses of
Android-only dependencies. Next, you need to implement this logic on the new platform, either by using a multiplatform
library or writing platform-specific code.
## Can I integrate Compose screens into an existing iOS app?
Yes. Compose Multiplatform supports different integration scenarios.
## Can I integrate UIKit or SwiftUI components into a Compose screen?
Yes, you can.
## What happens when my mobile OS updates and introduces new platform capabilities?
You can use them in platform-specific parts of your codebase as soon as they’re introduced. All new Android capabilities
provide Kotlin or Java APIs, and wrappers over iOS APIs are generated automatically.
## What happens when my mobile OS updates and changes the visual style of the system components or their behavior?
Your UI will stay the same after OS updates because all the components are drawn on a canvas. If you embed native iOS
components into your screen, updates may affect their appearance.

16
examples/README.md

@ -0,0 +1,16 @@
# Samples
| Sample | Description | Platforms |
| ------------- | ------------- | ------------- |
| [Imageviewer](imageviewer) | Image Viewer application | Android, iOS, Desktop |
| [Codeviewer](codeviewer) | File browser and code viewer application | Android, iOS, Desktop |
| [Chat](chat) | A simple chat | Android, iOS, Desktop |
| [Minesweeper](minesweeper) | A simple game where you need to find hidden mines | Android, iOS, Desktop |
| [Falling Balls](falling-balls) | A simple game | Android, iOS, Desktop |
| [Visual effects](visual-effects) | Visual effects | Android, iOS, Desktop |
| [Widgets Gallery](widgets-gallery) | Gallery of standard widgets | Android, iOS, Desktop |
| [Todoapp Lite](todoapp-lite) | A simplified version of [Todoapp](todoapp), fully based on Compose | Android, iOS, Desktop |
| [Todoapp](todoapp) | TODO items tracker with persistence and multiple screens, written with external navigation library | Android, iOS native, Desktop |
| [Issues tracker](issues) | GitHub issue tracker with an adaptive UI and ktor-client | Android, Desktop |
| [Notepad](notepad) | Notepad, using the Composable Window API | Desktop |
| [IDEA plugin](intellij-plugin) | Plugin for IDEA using Compose for Desktop | Desktop |
| [HTML based samples](html/README.md) | Examples written with Compose HTML Library

28
examples/chat/.run/jsApp.run.xml

@ -1,28 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="jsApp" type="GradleRunConfiguration" factoryName="Gradle">
<ExternalSystemSettings>
<option name="env">
<map>
<entry key="DEVELOPER_DIR" value="/Applications/Xcode.app/Contents/Developer" />
</map>
</option>
<option name="executionName" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="externalSystemIdString" value="GRADLE" />
<option name="scriptParameters" value="" />
<option name="taskDescriptions">
<list />
</option>
<option name="taskNames">
<list>
<option value="jsApp:jsBrowserDevelopmentRun" />
</list>
</option>
<option name="vmOptions" />
</ExternalSystemSettings>
<ExternalSystemDebugServerProcess>true</ExternalSystemDebugServerProcess>
<ExternalSystemReattachDebugProcess>true</ExternalSystemReattachDebugProcess>
<DebugAllEnabled>false</DebugAllEnabled>
<method v="2" />
</configuration>
</component>

4
examples/chat/README.md

@ -21,10 +21,6 @@ Choose a run configuration for an appropriate target in Android Studio and run i
`./gradlew desktopApp:run` `./gradlew desktopApp:run`
## Run JS in browser with WebAssembly Skia via Gradle
`./gradlew jsApp:jsBrowserDevelopmentRun`
### Run MacOS via Gradle: ### Run MacOS via Gradle:
- on Intel CPU: `./gradlew :shared:runDebugExecutableMacosX64` - on Intel CPU: `./gradlew :shared:runDebugExecutableMacosX64`
- on Apple Silicon: `./gradlew :shared:runDebugExecutableMacosArm64` - on Apple Silicon: `./gradlew :shared:runDebugExecutableMacosArm64`

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examples/falling-balls/.run/jsApp.run.xml

@ -1,28 +0,0 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="jsApp" type="GradleRunConfiguration" factoryName="Gradle">
<ExternalSystemSettings>
<option name="env">
<map>
<entry key="DEVELOPER_DIR" value="/Applications/Xcode.app/Contents/Developer" />
</map>
</option>
<option name="executionName" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="externalSystemIdString" value="GRADLE" />
<option name="scriptParameters" value="" />
<option name="taskDescriptions">
<list />
</option>
<option name="taskNames">
<list>
<option value="jsApp:jsBrowserDevelopmentRun" />
</list>
</option>
<option name="vmOptions" />
</ExternalSystemSettings>
<ExternalSystemDebugServerProcess>true</ExternalSystemDebugServerProcess>
<ExternalSystemReattachDebugProcess>true</ExternalSystemReattachDebugProcess>
<DebugAllEnabled>false</DebugAllEnabled>
<method v="2" />
</configuration>
</component>

4
examples/falling-balls/README.md

@ -16,10 +16,6 @@ Choose a run configuration for an appropriate target in Android Studio and run i
`./gradlew desktopApp:run` `./gradlew desktopApp:run`
## Run JS in browser with WebAssembly Skia via Gradle
`./gradlew jsApp:jsBrowserDevelopmentRun`
## Run native on MacOS ## Run native on MacOS
Choose **shared[macosX64]** or **shared[macosArm64]** configuration in IDE and run it. Choose **shared[macosX64]** or **shared[macosArm64]** configuration in IDE and run it.

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6
examples/html/README.md

@ -0,0 +1,6 @@
# HTML based samples
* [compose-bird](compose-bird) - A simple game about a bird
* [Landing page](landing) - A landing page built using Compose
* [Compose with React](with-react) - Using compose-in-react and react-in-compose
* [Composable in JS](compose-in-js) - Using HTML based Composables

0
examples/web-compose-bird/.gitignore → examples/html/compose-bird/.gitignore vendored

0
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4
examples/web-compose-bird/README.md → examples/html/compose-bird/README.md

@ -7,7 +7,7 @@
<img alt="Twitter: theapache64" src="https://img.shields.io/twitter/follow/theapache64.svg?style=social" /> <img alt="Twitter: theapache64" src="https://img.shields.io/twitter/follow/theapache64.svg?style=social" />
</a> </a>
> A flappy bird clone using Compose Web and radio buttons > A game about a bird using Compose HTML Library and radio buttons
## ▶ Play ## ▶ Play
@ -33,4 +33,4 @@
* Twitter: <a href="https://twitter.com/theapache64" target="_blank">@theapache64</a> * Twitter: <a href="https://twitter.com/theapache64" target="_blank">@theapache64</a>
* Email: theapache64@gmail.com * Email: theapache64@gmail.com
Feel free to ping me 😉 Feel free to ping me 😉

2
examples/web-compose-bird/build.gradle.kts → examples/html/compose-bird/build.gradle.kts

@ -22,7 +22,7 @@ kotlin {
sourceSets { sourceSets {
val jsMain by getting { val jsMain by getting {
dependencies { dependencies {
implementation(compose.web.core) implementation(compose.html.core)
implementation(compose.runtime) implementation(compose.runtime)
} }
} }

0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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4
examples/web-compose-in-js/README.MD → examples/html/compose-in-js/README.MD

@ -84,8 +84,8 @@ config.output.library = "MyComposables";
``` ```
This will produce the output in `build/distributions`. This will produce the output in `build/distributions`.
Then we can use exported functions from `web-compose-in-js.js` (the filename is defined by the project/module name). Then we can use exported functions from `compose-in-js.js` (the filename is defined by the project/module name).
```html ```html
<script src="web-compose-in-js.js"></script> <script src="compose-in-js.js"></script>
<script src="use_compose.js"></script> <script src="use_compose.js"></script>
``` ```

0
examples/web-compose-in-js/build.gradle.kts → examples/html/compose-in-js/build.gradle.kts

0
examples/web-compose-in-js/gradle.properties → examples/html/compose-in-js/gradle.properties

0
examples/web-compose-in-js/gradle/wrapper/gradle-wrapper.jar → examples/html/compose-in-js/gradle/wrapper/gradle-wrapper.jar vendored

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templates/desktop-template/gradle/wrapper/gradle-wrapper.properties → examples/html/compose-in-js/gradle/wrapper/gradle-wrapper.properties vendored

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examples/web-compose-in-js/gradlew → examples/html/compose-in-js/gradlew vendored

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examples/web-with-react/gradlew.bat → examples/html/compose-in-js/gradlew.bat vendored

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examples/web-compose-in-js/screenshots/browser-run-configuration.png → examples/html/compose-in-js/screenshots/browser-run-configuration.png

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examples/web-compose-in-js/settings.gradle.kts → examples/html/compose-in-js/settings.gradle.kts

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examples/web-compose-in-js/src/jsMain/kotlin/Composables.kt → examples/html/compose-in-js/src/jsMain/kotlin/Composables.kt

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