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"val image: T? by produceState<T?>()" should use "load" as a key, or else it won't be re-launched for the new "load". And "painterFor = { remember { BitmapPainter(it) } }" should use "it" as a key for the "remember", or else the "painterFor" won't update for the new "image" loaded by "produceState".pull/4090/head
hehua2008
12 months ago
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1 changed files with 2 additions and 2 deletions
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