akurasov
3 years ago
committed by
GitHub
3 changed files with 445 additions and 0 deletions
@ -0,0 +1,432 @@
|
||||
package org.jetbrains.compose.demo.visuals |
||||
|
||||
import androidx.compose.desktop.ui.tooling.preview.Preview |
||||
import androidx.compose.foundation.background |
||||
import androidx.compose.foundation.layout.* |
||||
import androidx.compose.foundation.shape.CircleShape |
||||
import androidx.compose.foundation.shape.RoundedCornerShape |
||||
import androidx.compose.material.Surface |
||||
import androidx.compose.material.Text |
||||
import androidx.compose.runtime.* |
||||
import androidx.compose.runtime.snapshots.SnapshotStateList |
||||
import androidx.compose.ui.Alignment |
||||
import androidx.compose.ui.ExperimentalComposeUiApi |
||||
import androidx.compose.ui.Modifier |
||||
import androidx.compose.ui.draw.* |
||||
import androidx.compose.ui.graphics.Color |
||||
import androidx.compose.ui.input.pointer.pointerMoveFilter |
||||
import androidx.compose.ui.platform.LocalDensity |
||||
import androidx.compose.ui.unit.Dp |
||||
import androidx.compose.ui.unit.dp |
||||
import androidx.compose.ui.window.* |
||||
import java.lang.Math.random |
||||
import kotlin.math.* |
||||
import kotlin.random.Random |
||||
|
||||
val width = 1200 |
||||
val height = 800 |
||||
val snowCount = 80 |
||||
val starCount = 60 |
||||
val rocketPartsCount = 30 |
||||
|
||||
data class SnowFlake( |
||||
var x: Dp, |
||||
var y: Dp, |
||||
val scale: Float, |
||||
var v: Double, |
||||
var alpha: Float, |
||||
var angle: Float, |
||||
var rotate: Int, |
||||
var phase: Double |
||||
) |
||||
|
||||
data class Star(val x: Dp, val y: Dp, val color: Color, val size: Dp) |
||||
|
||||
val HNYString = "Happy New Year!" |
||||
|
||||
class DoubleRocket(val particle: Particle) { |
||||
val STATE_ROCKET = 0 |
||||
val STATE_SMALL_ROCKETS = 1 |
||||
var state = STATE_ROCKET |
||||
var rockets: Array<Rocket> = emptyArray() |
||||
fun checkState(time: Long) { |
||||
if (particle.vy > -3.0 && state == STATE_ROCKET) { |
||||
explode(time) |
||||
} |
||||
if (state == STATE_SMALL_ROCKETS) { |
||||
var done = true |
||||
rockets.forEach { |
||||
if (!it.exploded) { |
||||
it.checkExplode(time) |
||||
} |
||||
if (!it.checkDone()) { |
||||
done = false |
||||
} |
||||
} |
||||
if (done) { |
||||
reset() |
||||
} |
||||
} |
||||
} |
||||
|
||||
fun reset() { |
||||
if (particle.vx < 0) return //to stop drawing after the second rocket. This could be commented out |
||||
state = STATE_ROCKET |
||||
particle.x = if (particle.vx > 0) width - 0.0 else 0.0 |
||||
particle.y = 1000.0 |
||||
particle.vx = -1 * particle.vx |
||||
particle.vy = -12.5 |
||||
} |
||||
|
||||
fun explode(time: Long) { |
||||
val colors = arrayOf(Color(0xff, 0, 0), Color(192, 255, 192), Color(192, 212, 255)) |
||||
rockets = Array<Rocket>(7) { |
||||
val v = 1.2f + 1.0 * random() |
||||
val angle = 2 * PI * random() |
||||
Rocket( |
||||
Particle( |
||||
particle.x, |
||||
particle.y, |
||||
v * sin(angle) + particle.vx, |
||||
v * cos(angle) + particle.vy - 0.5f, |
||||
colors[it % colors.size] |
||||
), colors[it % colors.size], time |
||||
) |
||||
} |
||||
state = STATE_SMALL_ROCKETS |
||||
} |
||||
|
||||
fun move(time: Long, prevTime: Long) { |
||||
if (rocket.state == rocket.STATE_ROCKET) { |
||||
rocket.particle.move(time, prevTime) |
||||
rocket.particle.gravity(time, prevTime) |
||||
} else { |
||||
rocket.rockets.forEach { |
||||
it.move(time, prevTime) |
||||
} |
||||
} |
||||
rocket.checkState(time) |
||||
} |
||||
|
||||
@Composable |
||||
fun draw() { |
||||
if (state == rocket.STATE_ROCKET) { |
||||
particle.draw() |
||||
} else { |
||||
rockets.forEach { |
||||
it.draw() |
||||
} |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
class Rocket(val particle: Particle, val color: Color, val startTime: Long = 0) { |
||||
var exploded = false |
||||
var parts: Array<Particle> = emptyArray() |
||||
|
||||
fun checkExplode(time: Long) { |
||||
if (time - startTime > 1200000000) { |
||||
explode() |
||||
} |
||||
} |
||||
|
||||
fun explode() { |
||||
parts = Array<Particle>(rocketPartsCount) { |
||||
val v = 0.5f + 1.5 * random() |
||||
val angle = 2 * PI * random() |
||||
Particle(particle.x, particle.y, v * sin(angle) + particle.vx, v * cos(angle) + particle.vy, color, 1) |
||||
} |
||||
exploded = true |
||||
} |
||||
|
||||
fun checkDone(): Boolean { |
||||
if (!exploded) return false |
||||
parts.forEach { |
||||
if (it.y < 800) return false |
||||
} |
||||
return true |
||||
} |
||||
|
||||
fun move(time: Long, prevTime: Long) { |
||||
if (!exploded) { |
||||
particle.move(time, prevTime) |
||||
particle.gravity(time, prevTime) |
||||
checkExplode(time) |
||||
} else { |
||||
parts.forEach { |
||||
it.move(time, prevTime) |
||||
it.gravity(time, prevTime) |
||||
} |
||||
} |
||||
} |
||||
|
||||
@Composable |
||||
fun draw() { |
||||
if (!exploded) { |
||||
particle.draw() |
||||
} else { |
||||
parts.forEach { |
||||
it.draw() |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
class Particle(var x: Double, var y: Double, var vx: Double, var vy: Double, val color: Color, val type: Int = 0) { |
||||
fun move(time: Long, prevTime: Long) { |
||||
x = (x + vx * (time - prevTime) / 30000000) |
||||
y = (y + vy * (time - prevTime) / 30000000) |
||||
} |
||||
|
||||
fun gravity(time: Long, prevTime: Long) { |
||||
vy = vy + 1.0f * (time - prevTime) / 300000000 |
||||
} |
||||
|
||||
@Composable |
||||
fun draw() { |
||||
val alphaFactor = if (type == 0) 1.0f else 1 / (1 + abs(vy / 5)).toFloat() |
||||
Box(Modifier.size(5.dp).offset(x.dp, y.dp).alpha(alphaFactor).clip(CircleShape).background(color)) |
||||
for (i in 1..5) { |
||||
Box( |
||||
Modifier.size(4.dp).offset((x - vx / 2 * i).dp, (y - vy / 2 * i).dp) |
||||
.alpha(alphaFactor * (1 - 0.18f * i)).clip(CircleShape).background(color) |
||||
) |
||||
} |
||||
} |
||||
} |
||||
|
||||
val rocket = DoubleRocket(Particle(0.0, 1000.0, 2.1, -12.5, Color.White)) |
||||
|
||||
|
||||
@Composable |
||||
fun NYWindow(onCloseRequest: () -> Unit) { |
||||
val windowState = remember { WindowState(width = width.dp, height = height.dp) } |
||||
Window(onCloseRequest = {}, undecorated = true, transparent = true, state = windowState) { |
||||
NYContent() |
||||
} |
||||
} |
||||
|
||||
fun prepareStarsAndSnowFlakes(stars: SnapshotStateList<Star>, snowFlakes: SnapshotStateList<SnowFlake>) { |
||||
for (i in 0..snowCount) { |
||||
snowFlakes.add( |
||||
SnowFlake( |
||||
(50 + (width - 50) * random()).dp, |
||||
(height * random()).dp, |
||||
0.1f + 0.2f * random().toFloat(), |
||||
1.5 + 3 * random(), |
||||
(0.4f + 0.4 * random()).toFloat(), |
||||
60 * random().toFloat(), |
||||
Random.nextInt(1, 5) - 3, |
||||
random() * 2 * PI |
||||
) |
||||
) |
||||
} |
||||
val colors = arrayOf(Color.Red, Color.Yellow, Color.Green, Color.Yellow, Color.Cyan, Color.Magenta, Color.White) |
||||
for (i in 0..starCount) { |
||||
stars.add( |
||||
Star( |
||||
(width * random()).dp, |
||||
(height * random()).dp, |
||||
colors[Random.nextInt(colors.size)], |
||||
(3 + 5 * random()).dp |
||||
) |
||||
) |
||||
} |
||||
} |
||||
|
||||
@OptIn(ExperimentalComposeUiApi::class) |
||||
@Composable |
||||
@Preview |
||||
fun NYContent() { |
||||
var time by remember { mutableStateOf(System.nanoTime()) } |
||||
var started by remember { mutableStateOf(false) } |
||||
var startTime = remember { System.nanoTime() } |
||||
var prevTime by remember { mutableStateOf(System.nanoTime()) } |
||||
val snowFlakes = remember { mutableStateListOf<SnowFlake>() } |
||||
val stars = remember { mutableStateListOf<Star>() } |
||||
var flickering2 by remember { mutableStateOf(true) } |
||||
remember { prepareStarsAndSnowFlakes(stars, snowFlakes) } |
||||
|
||||
Surface( |
||||
modifier = Modifier.fillMaxSize().padding(5.dp).shadow(3.dp, RoundedCornerShape(20.dp)) |
||||
.pointerMoveFilter(onMove = { false; }, |
||||
onEnter = { false; }, onExit = { false; }), |
||||
color = Color.Black, |
||||
shape = RoundedCornerShape(20.dp) |
||||
) { |
||||
|
||||
LaunchedEffect(Unit) { |
||||
while (true) { |
||||
withFrameNanos { |
||||
prevTime = time |
||||
time = it |
||||
} |
||||
} |
||||
} |
||||
|
||||
if (!started) { //animation starts with delay, so there is some time to start recording |
||||
if (time - startTime > 7000000000 && time - startTime < 7100000000) println("ready!") |
||||
if (time - startTime > 10000000000) { |
||||
startTime = time //restarting timer |
||||
started = true |
||||
} |
||||
} |
||||
|
||||
if (flickering2) { |
||||
if (time - startTime > 15500000000) { //note, that startTime has been updated above |
||||
flickering2 = false |
||||
} |
||||
} |
||||
if (started) { |
||||
rocket.move(time, prevTime) |
||||
} |
||||
|
||||
with(LocalDensity.current) { |
||||
Box(Modifier.fillMaxSize()) { |
||||
|
||||
snow(time, prevTime, snowFlakes, startTime) |
||||
|
||||
starrySky(stars) |
||||
|
||||
Text( |
||||
"202", |
||||
Modifier.scale(10f).align(Alignment.Center).offset(-2.dp, 15.dp) |
||||
.alpha(if (flickering2) 0.8f else 1.0f), |
||||
color = Color.White |
||||
) |
||||
|
||||
val alpha = if (flickering2) flickeringAlpha(time) else 1.0f |
||||
Text( |
||||
"2", |
||||
Modifier.scale(10f).align(Alignment.Center).offset(14.dp, 15.dp).alpha(alpha), |
||||
color = Color.White |
||||
) |
||||
|
||||
if (started) { //delay to be able start recording |
||||
//HNY |
||||
var i = 0 |
||||
val angle = (HNYString.length / 2 * 5) * -1.0f |
||||
val color = colorHNY(time, startTime) |
||||
HNYString.forEach { |
||||
val alpha = alphaHNY(i, time, startTime) |
||||
Text( |
||||
it.toString(), |
||||
color = color, |
||||
modifier = Modifier.scale(5f).align(Alignment.Center).offset(0.dp, 85.dp) |
||||
.rotate((angle + 5.0f * i)).offset(0.dp, -90.dp).alpha(alpha) |
||||
) |
||||
i++ |
||||
} |
||||
|
||||
rocket.draw() |
||||
} |
||||
|
||||
Text( |
||||
"Powered by Compose Multiplatform", |
||||
modifier = Modifier.align(Alignment.BottomEnd).offset(-20.dp, 0.dp), |
||||
color = Color.White |
||||
) |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
fun colorHNY(time: Long, startTime: Long): Color { |
||||
val periodLength = 60 |
||||
val offset = ((time - startTime) / 80000000).toFloat() / periodLength |
||||
val color1 = Color.Red |
||||
val color2 = Color.Yellow |
||||
val color3 = Color.Magenta |
||||
if (offset < 1) return blend(color1, color2, offset) |
||||
if (offset < 2) return blend(color2, color3, offset - 1) |
||||
if (offset < 3) return blend(color3, color1, offset - 2) |
||||
return color1 |
||||
} |
||||
|
||||
fun blend(color1: Color, color2: Color, fraction: Float): Color { |
||||
if (fraction < 0) return color1 |
||||
if (fraction > 1) return color2 |
||||
return Color( |
||||
color2.red * fraction + color1.red * (1 - fraction), |
||||
color2.green * fraction + color1.green * (1 - fraction), |
||||
color2.blue * fraction + color1.blue * (1 - fraction) |
||||
) |
||||
} |
||||
|
||||
fun alphaHNY(i: Int, time: Long, startTime: Long): Float { |
||||
val period = period(time, startTime, 200) - i |
||||
if (period < 0) return 0.0f |
||||
if (period > 10) return 1.0f |
||||
return 0.1f * period |
||||
} |
||||
|
||||
fun period(time: Long, startTime: Long, periodLength: Int, speed: Int = 1): Int { |
||||
val period = 200000000 / speed |
||||
return (((time - startTime) / period) % periodLength).toInt() |
||||
} |
||||
|
||||
fun flickeringAlpha(time: Long): Float { |
||||
val time = (time / 10000000) % 100 |
||||
var result = 0.2f |
||||
if (time > 75) { |
||||
result = result + 0.6f * ((time - 75) % 3) / 3 |
||||
} |
||||
return result |
||||
} |
||||
|
||||
|
||||
@Composable |
||||
fun starrySky(stars: SnapshotStateList<Star>) { |
||||
stars.forEach { |
||||
star(it.x, it.y, it.color, size = it.size) |
||||
} |
||||
} |
||||
|
||||
@Composable |
||||
fun star(x: Dp, y: Dp, color: Color = Color.White, size: Dp) { |
||||
Box(Modifier.offset(x, y).scale(1.0f, 0.2f).rotate(45f).size(size).background(color)) |
||||
Box(Modifier.offset(x, y).scale(0.2f, 1.0f).rotate(45f).size(size).background(color)) |
||||
} |
||||
|
||||
@Composable |
||||
fun snow(time: Long, prevTime: Long, snowFlakes: SnapshotStateList<SnowFlake>, startTime: Long) { |
||||
val deltaAngle = (time - startTime) / 100000000 |
||||
with(LocalDensity.current) { |
||||
snowFlakes.forEach { |
||||
var y = it.y + ((it.v * (time - prevTime)) / 300000000).dp |
||||
if (y > (height + 20).dp) { |
||||
y = -20.dp |
||||
} |
||||
it.y = y |
||||
val x = it.x + (15 * sin(time.toDouble() / 3000000000 + it.phase)).dp |
||||
snowFlake(Modifier.offset(x, y).scale(it.scale).rotate(it.angle + deltaAngle * it.rotate), it.alpha) |
||||
} |
||||
} |
||||
} |
||||
|
||||
@Composable |
||||
fun snowFlake(modifier: Modifier, alpha: Float = 0.8f) { |
||||
Box(modifier) { |
||||
snowFlakeInt(0, 0f, 30.dp, 0.dp, alpha) |
||||
snowFlakeInt(0, 60f, 15.dp, 25.dp, alpha) |
||||
snowFlakeInt(0, 120f, -15.dp, 25.dp, alpha) |
||||
snowFlakeInt(0, 180f, -30.dp, 0.dp, alpha) |
||||
snowFlakeInt(0, 240f, -15.dp, -25.dp, alpha) |
||||
snowFlakeInt(0, 300f, 15.dp, -25.dp, alpha) |
||||
} |
||||
|
||||
} |
||||
|
||||
@Composable |
||||
fun snowFlakeInt(level: Int, angle: Float, shiftX: Dp, shiftY: Dp, alpha: Float) { |
||||
if (level > 3) return |
||||
Box( |
||||
Modifier.offset(shiftX, shiftY).rotate(angle).width(100.dp).height(10.dp).scale(0.6f).alpha(1f) |
||||
.background(Color.White.copy(alpha = alpha)) |
||||
) { |
||||
snowFlakeInt(level + 1, 30f, 12.dp, 20.dp, alpha * 0.8f) |
||||
snowFlakeInt(level + 1, -30f, 12.dp, -20.dp, alpha * 0.8f) |
||||
} |
||||
} |
||||
|
Loading…
Reference in new issue