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# Getting Started with Compose for Desktop
## What is covered
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In this tutorial we will see how to install mouse events listeners on components
in Compose for Desktop.
## Mouse event listeners
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### Click listeners
Click listeners are available in both Compose on Android and Compose for Desktop,
so code like that will work on both platforms:
```kotlin
import androidx.compose.desktop.Window
import androidx.compose.foundation.Text
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import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.sp
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fun main() = Window(title = "Compose for Desktop", size = IntSize(400, 400)) {
var count = 0
Box(alignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) {
var text = remember { mutableStateOf("Click me!") }
Text(
text = text.value,
fontSize = 50.sp,
modifier = Modifier
.clickable(
onClick = {
text.value = "Click! ${count++}"
},
onDoubleClick = {
text.value = "Double click! ${count++}"
},
onLongClick = {
text.value = "Long click! ${count++}"
}
)
.align(Alignment.Center)
)
}
}
```
![Application running](mouse_click.gif)
### Mouse move listeners
As typically mouse or other positional pointers are available on a desktop platforms only,
following code will only work with Compose for Desktop.
Let's create a text, and install pointer move filter on it, changing the background
color per mouse pointer position:
```kotlin
import androidx.compose.desktop.Window
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.*
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.pointerMoveFilter
import androidx.compose.ui.unit.IntSize
fun main() = Window(title = "Compose for Desktop", size = IntSize(400, 400)) {
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var color = remember { mutableStateOf(Color(0, 0, 0)) }
Box(
modifier = Modifier
.wrapContentSize(Alignment.Center)
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.fillMaxSize()
.background(color = color.value)
.pointerMoveFilter(
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onMove = {
color.value = Color(it.x.toInt() % 256, it.y.toInt() % 256, 0)
false
}
)
)
}
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```
![Application running](mouse_move.gif)
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### Mouse enter listeners
Compose for Desktop also supports pointer enter and exit handlers, like this:
```kotlin
import androidx.compose.desktop.Window
import androidx.compose.foundation.Text
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.*
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.pointerMoveFilter
import androidx.compose.ui.text.font.FontStyle
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
fun main() = Window(title = "Compose for Desktop", size = IntSize(400, 400)) {
Column(verticalArrangement = Arrangement.spacedBy(10.dp)) {
repeat(10) { index ->
var active = remember { mutableStateOf(false) }
Text(
modifier = Modifier
.fillMaxWidth()
.background(color = if (active.value) Color.Green else Color.White)
.pointerMoveFilter(
onEnter = {
active.value = true
false
},
onExit = {
active.value = false
false
}
),
fontSize = 30.sp,
fontStyle = if (active.value) FontStyle.Italic else FontStyle.Normal,
text = "Item $index"
)
}
}
}
```
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![Application running](mouse_enter.gif)