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#Gradle
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org.gradle.jvmargs=-Xmx2048M -Dfile.encoding=UTF-8 -Dkotlin.daemon.jvm.options\="-Xmx2048M"
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org.gradle.caching=true
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org.gradle.configuration-cache=true
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#Android
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android.useAndroidX=true
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#Versions
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Add a new experimental web-specific API to preload fonts and images resources (#5159)
## Release Notes
### Features - Resources
- Add new API to preload and cache font and image resources on web
targets: `preloadFont`, `preloadImageBitmap`, `preloadImageVector`
____
Add a new experimental web-specific API to preload fonts and images:
```kotlin
@Composable
fun preloadFont(
resource: FontResource,
weight: FontWeight = FontWeight.Normal,
style: FontStyle = FontStyle.Normal
): State<Font?>
@Composable
fun preloadImageBitmap(
resource: DrawableResource,
): State<ImageBitmap?>
@Composable
fun preloadImageVector(
resource: DrawableResource,
): State<ImageVector?>
```
Using this methods in advance, it's possible to avoid FOUT (flash of
unstyled text), or flickering of images/icons.
Usage example:
```kotlin
val font1 by preloadFont(Res.font.Workbench_Regular)
val font2 by preloadFont(Res.font.font_awesome, FontWeight.Normal, FontStyle.Normal)
UseResources() // Main App that uses the above fonts
if (font1 != null && font2 != null) {
println("Fonts are ready")
} else {
Box(modifier = Modifier.fillMaxSize().background(Color.White.copy(alpha = 0.8f)).clickable { }) {
CircularProgressIndicator(modifier = Modifier.align(Alignment.Center))
}
println("Fonts are not ready yet")
}
```
3 weeks ago
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|
kotlin.version=1.9.24
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|
agp.version=8.2.2
|
Add a new experimental web-specific API to preload fonts and images resources (#5159)
## Release Notes
### Features - Resources
- Add new API to preload and cache font and image resources on web
targets: `preloadFont`, `preloadImageBitmap`, `preloadImageVector`
____
Add a new experimental web-specific API to preload fonts and images:
```kotlin
@Composable
fun preloadFont(
resource: FontResource,
weight: FontWeight = FontWeight.Normal,
style: FontStyle = FontStyle.Normal
): State<Font?>
@Composable
fun preloadImageBitmap(
resource: DrawableResource,
): State<ImageBitmap?>
@Composable
fun preloadImageVector(
resource: DrawableResource,
): State<ImageVector?>
```
Using this methods in advance, it's possible to avoid FOUT (flash of
unstyled text), or flickering of images/icons.
Usage example:
```kotlin
val font1 by preloadFont(Res.font.Workbench_Regular)
val font2 by preloadFont(Res.font.font_awesome, FontWeight.Normal, FontStyle.Normal)
UseResources() // Main App that uses the above fonts
if (font1 != null && font2 != null) {
println("Fonts are ready")
} else {
Box(modifier = Modifier.fillMaxSize().background(Color.White.copy(alpha = 0.8f)).clickable { }) {
CircularProgressIndicator(modifier = Modifier.align(Alignment.Center))
}
println("Fonts are not ready yet")
}
```
3 weeks ago
|
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|
compose.version=1.7.0
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deploy.version=0.1.0-SNAPSHOT
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#Compose
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org.jetbrains.compose.experimental.jscanvas.enabled=true
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org.jetbrains.compose.experimental.macos.enabled=true
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compose.desktop.verbose=true
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compose.useMavenLocal=false
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#Kotlin
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kotlin.code.style=official
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kotlin.js.compiler=ir
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kotlin.js.webpack.major.version=4
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kotlin.native.useEmbeddableCompilerJar=true
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xcodeproj=./resources/demo/iosApp
|