Rust编写的JavaScript引擎,该项目是一个试验性质的项目。
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// NOTE: this example requires the `console` feature to run correctly.
use boa_engine::{
class::{Class, ClassBuilder},
property::Attribute,
Context, JsResult, JsValue,
};
use boa_gc::{Finalize, Trace};
// We create a new struct that is going to represent a person.
//
// We derive `Debug`, `Trace` and `Finalize`, it automatically implements `NativeObject`
// so we can pass it as an object in Javascript.
//
// The fields of the struct are not accessible by Javascript unless we create accessors for them.
/// Represents a `Person` object.
#[derive(Debug, Trace, Finalize)]
struct Person {
/// The name of the person.
name: String,
/// The age of the preson.
age: u32,
}
// Here we implement a static method for Person that matches the `NativeFunction` signature.
//
// NOTE: The function does not have to be implemented inside Person, it can be a free function,
// or any function that matches the required signature.
impl Person {
/// Says hello if `this` is a `Person`
fn say_hello(this: &JsValue, _: &[JsValue], context: &mut Context) -> JsResult<JsValue> {
// We check if this is an object.
if let Some(object) = this.as_object() {
// If it is we downcast the type to type `Person`.
if let Some(person) = object.downcast_ref::<Person>() {
// and print a message to stdout.
println!(
"Hello my name is {}, I'm {} years old",
person.name,
person.age // Here we can access the native rust fields of the struct.
);
return Ok(JsValue::undefined());
}
}
// If `this` was not an object or the type of `this` was not a native object `Person`,
// we throw a `TypeError`.
context.throw_type_error("'this' is not a Person object")
}
}
impl Class for Person {
// We set the binding name of this function to `"Person"`.
// It does not have to be `"Person"`, it can be any string.
const NAME: &'static str = "Person";
// We set the length to `2` since we accept 2 arguments in the constructor.
//
// This is the same as `Object.length`.
// NOTE: The default value of `LENGTH` is `0`.
const LENGTH: usize = 2;
// This is what is called when we construct a `Person` with the expression `new Person()`.
fn constructor(_this: &JsValue, args: &[JsValue], context: &mut Context) -> JsResult<Self> {
// We get the first argument. If it is unavailable we default to `undefined`,
// and then we call `to_string()`.
//
// This is equivalent to `String(arg)`.
let name = args
.get(0)
.cloned()
.unwrap_or_default()
.to_string(context)?;
// We get the second argument. If it is unavailable we default to `undefined`,
// and then we call `to_u32`.
//
// This is equivalent to `arg | 0`.
let age = args.get(1).cloned().unwrap_or_default().to_u32(context)?;
// We construct a new native struct `Person`
let person = Person {
name: name.to_string(),
age,
};
Ok(person) // and we return it.
}
/// Here is where the class is initialized.
fn init(class: &mut ClassBuilder) -> JsResult<()> {
// We add a inheritable method `sayHello` with `0` arguments of length.
//
// This function is added to the `Person` prototype.
class.method("sayHello", 0, Self::say_hello);
// We add a static method `is` using a closure, but it must be convertible
// to a NativeFunction.
// This means it must not contain state, or the code won't compile.
//
// This function is added to the `Person` class.
class.static_method("is", 1, |_this, args, _ctx| {
if let Some(arg) = args.get(0) {
if let Some(object) = arg.as_object() {
// We check if the type of `args[0]` is `Person`
if object.is::<Person>() {
return Ok(true.into()); // and return `true` if it is.
}
}
}
Ok(false.into()) // Otherwise we return `false`.
});
// We add an `"inheritedProperty"` property to the prototype of `Person` with
// a value of `10` and default attribute flags `READONLY`, `NON_ENUMERABLE` and `PERMANENT`.
class.property("inheritedProperty", 10, Attribute::default());
// Finally, we add a `"staticProperty"` property to `Person` with a value
// of `"Im a static property"` and attribute flags `WRITABLE`, `ENUMERABLE` and `PERMANENT`.
class.static_property(
"staticProperty",
"Im a static property",
Attribute::WRITABLE | Attribute::ENUMERABLE | Attribute::PERMANENT,
);
Ok(())
}
}
fn main() {
// First we need to create a Javascript context.
let mut context = Context::default();
// Then we need to register the global class `Person` inside `context`.
context.register_global_class::<Person>().unwrap();
// Having done all of that, we can execute Javascript code with `eval`,
// and access the `Person` class defined in Rust!
context
.eval(
r"
let person = new Person('John', 19);
person.sayHello();
if (Person.is(person)) {
console.log('person is a Person class instance.');
}
if (!Person.is('Hello')) {
console.log('\'Hello\' string is not a Person class instance.');
}
console.log(Person.staticProperty);
console.log(person.inheritedProperty);
console.log(Person.prototype.inheritedProperty === person.inheritedProperty);
",
)
.unwrap();
}