Rust编写的JavaScript引擎,该项目是一个试验性质的项目。
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

145 lines
5.2 KiB

use boa::{
builtins::{property::Attribute, value::Value},
class::{Class, ClassBuilder},
exec::Interpreter,
forward_val,
realm::Realm,
Finalize, Result, Trace,
};
// We create a new struct that is going to represent a person.
//
// We derive `Debug`, `Trace` and `Finalize`, It automatically implements `NativeObject`
// so we can pass it an object in JavaScript.
//
// The fields of the sturct are not accesable by JavaScript unless accessors are created for them.
/// This Represents a Person.
#[derive(Debug, Trace, Finalize)]
struct Person {
/// The name of the person.
name: String,
/// The age of the preson.
age: u32,
}
// Here we implement a static method for Person that matches the `NativeFunction` signiture.
//
// NOTE: The function does not have to be implemented of Person it can be a free function,
// or any function that matches that signature.
impl Person {
/// This function says hello
fn say_hello(this: &Value, _: &[Value], ctx: &mut Interpreter) -> Result<Value> {
// We check if this is an object.
if let Some(object) = this.as_object() {
// If it is we downcast the type to type `Person`.
if let Some(person) = object.downcast_ref::<Person>() {
// we print the message to stdout.
println!(
"Hello my name is {}, I'm {} years old",
person.name,
person.age // Here we can access the native rust fields of Person struct.
);
return Ok(Value::undefined());
}
}
// If `this` was not an object or the type was not an native object `Person`,
// we throw a `TypeError`.
ctx.throw_type_error("'this' is not a Person object")
}
}
impl Class for Person {
// we set the binging name of this function to be `"Person"`.
// It does not have to be `"Person"` it can be any string.
const NAME: &'static str = "Person";
// We set the length to `2` since we accept 2 arguments in the constructor.
//
// This is the same as `Object.length`.
// NOTE: If this is not defiend that the default is `0`.
const LENGTH: usize = 2;
// This is what is called when we do `new Person()`
fn constructor(_this: &Value, args: &[Value], ctx: &mut Interpreter) -> Result<Self> {
// we get the first arguemnt of undefined if the first one is unavalable and call `to_string`.
//
// This is equivalent to `String(arg)`.
let name = args.get(0).cloned().unwrap_or_default().to_string(ctx)?;
// we get the second arguemnt of undefined if the first one is unavalable and call `to_u32`.
//
// This is equivalent to `arg | 0`.
let age = args.get(1).cloned().unwrap_or_default().to_u32(ctx)?;
// we construct the the native struct `Person`
let person = Person {
name: name.to_string(),
age,
};
Ok(person) // and we return it.
}
/// This is where the object is intitialized.
fn init(class: &mut ClassBuilder) -> Result<()> {
// we add a inheritable method `sayHello` with length `0` the amount of args it takes.
//
// This function is added to `Person.prototype.sayHello()`
class.method("sayHello", 0, Self::say_hello);
// we add a static mathod `is`, and here we use a closure, but it must be converible
// to a NativeFunction. it must not contain state, if it does it will give a compilation error.
//
// This function is added to `Person.is()`
class.static_method("is", 1, |_this, args, _ctx| {
if let Some(arg) = args.get(0) {
if let Some(object) = arg.as_object() {
if object.is::<Person>() {
// we check if the object type is `Person`
return Ok(true.into()); // return `true`.
}
}
}
Ok(false.into()) // otherwise `false`.
});
// Add a inherited property with the value `10`, with deafault attribute.
// (`READONLY, NON_ENUMERABLE, PERMANENT).
class.property("inheritedProperty", 10, Attribute::default());
// Add a static property with the value `"Im a static property"`, with deafault attribute.
// (`WRITABLE, ENUMERABLE, PERMANENT`).
class.static_property(
"staticProperty",
"Im a static property",
Attribute::WRITABLE | Attribute::ENUMERABLE | Attribute::PERMANENT,
);
Ok(())
}
}
fn main() {
let realm = Realm::create();
let mut context = Interpreter::new(realm);
// we register the global class `Person`.
context.register_global_class::<Person>().unwrap();
forward_val(
&mut context,
r"
let person = new Person('John', 19);
person.sayHello();
if (Person.is(person)) {
console.log('person is a Person class instance.');
}
if (!Person.is('Hello')) {
console.log('\'Hello\' string is not a Person class instance.');
}
console.log(Person.staticProperty);
console.log(person.inheritedProperty);
console.log(Person.prototype.inheritedProperty === person.inheritedProperty);
",
)
.unwrap();
}