Rust编写的JavaScript引擎,该项目是一个试验性质的项目。
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Boa Debug Object

The $boa object contains useful utilities that can be used to debug JavaScript in JavaScript.

It's injected into the context as global variable with the --debug-object command-line flag, the object is separated into modules.

Module $boa.gc

This module contains functions that are related the garbage collector. It currently has the .collect() method.

$boa.gc.collect()

This force triggers the GC to scan the heap and collect garbage.

Module $boa.function

In this module are untility functions related to execution and debugging function.

Function $boa.function.bytecode(func)

This function returns the compiled bytecode of a function as a string,

>> function add(x, y) {
  return x + y
}
>> $boa.function.bytecode(add)
"
------------------------Compiled Output: 'add'------------------------
Location  Count   Opcode                     Operands

000000    0000    DefInitArg                 0000: 'a'
000005    0001    DefInitArg                 0001: 'b'
000010    0002    RestParameterPop
000011    0003    GetName                    0000: 'a'
000016    0004    GetName                    0001: 'b'
000021    0005    Add
000022    0006    Return
000023    0007    PushUndefined
000024    0008    Return

Literals:
    <empty>

Bindings:
    0000: a
    0001: b

Functions:
    <empty>
"
>>

Function $boa.function.trace(func, this, ...args)

It only traces the specified function. If the specified function calls other functions, their instructions aren't traced.

>> const add = (a, b) => a + b
>> $boa.function.trace(add, undefined, 1, 2)
5μs           DefInitArg                 0000: 'a'                  2
4μs           DefInitArg                 0001: 'b'                  <empty>
0μs           RestParameterPop                                      <empty>
3μs           GetName                    0000: 'a'                  1
1μs           GetName                    0001: 'b'                  2
2μs           Add                                                   3
1μs           Return                                                3
3
>>

The this value can be changed as well as the arguments that are passed to the function.

Function $boa.function.flowgraph(func, options)

It can be used to get the instruction flowgraph, like the command-line flag. This works on the function level, allows getting the flow graph without quiting the boa shell and adding the specified flags.

Besides the function it also takes an argument that, can be a string or an object. If it is a string it represets the flowgraph format, otherwire if it's an object:

// These are the defaults, if not specified.
{
    format: 'mermaid'
    direction: 'LeftRight' // or 'LR' shorthand.
}

Example:

$boa.function.flowgraph(func, 'graphviz')
$boa.function.flowgraph(func, { format: 'mermaid', direction: 'TopBottom' })

Module $boa.object

Contains utility functions for getting internal information about an object.

Function $boa.object.id(object)

This function returns memory address of the given object, as a string.

Example:

let o = { x: 10, y: 20 }
$boa.object.id(o)    // '0x7F5B3251B718'

// Geting the address of the $boa object in memory
$boa.object.id($boa) // '0x7F5B3251B5D8'

Module $boa.optimizer

This modules contains getters and setters for enabling and disabling optimizations.

Getter & Setter $boa.optimizer.constantFolding

This is and accessor property on the module, its getter returns true if enabled or false otherwise. Its setter can be used to enable/disable the constant folding optimization.

$boa.optimizer.constantFolding = true
$boa.optimizer.constantFolding // true

Getter & Setter $boa.optimizer.statistics

This is and accessor property on the module, its getter returns true if enabled or false otherwise. Its setter can be used to enable/disable optimization statistics, which are printed to stdout.

>> $boa.optimizer.constantFolding = true
>> $boa.optimizer.statistics = true
>> 1 + 1
Optimizer {
    constant folding: 1 run(s), 2 pass(es) (1 mutating, 1 checking)
}

2
>>

Module $boa.realm

This modules contains realm utilities to test cross-realm behaviour.

$boa.realm.create

Creates a new realm with a new set of builtins and returns its global object.

let global = $boa.realm.create();

Object != global.Object; // true