Rust编写的JavaScript引擎,该项目是一个试验性质的项目。
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//! Boa's implementation of ECMAScript's Scripts.
//!
//! This module contains the [`Script`] type, which represents a [**Script Record**][script].
//!
//! More information:
//! - [ECMAScript reference][spec]
//!
//! [spec]: https://tc39.es/ecma262/#sec-scripts
//! [script]: https://tc39.es/ecma262/#sec-script-records
use boa_gc::{Finalize, Gc, GcRefCell, Trace};
use boa_parser::{source::ReadChar, Parser, Source};
use boa_profiler::Profiler;
use rustc_hash::FxHashMap;
use crate::{
bytecompiler::ByteCompiler,
js_string,
realm::Realm,
vm::{ActiveRunnable, CallFrame, CallFrameFlags, CodeBlock},
Context, HostDefined, JsResult, JsString, JsValue, Module,
};
/// ECMAScript's [**Script Record**][spec].
///
/// [spec]: https://tc39.es/ecma262/#sec-script-records
#[derive(Clone, Trace, Finalize)]
pub struct Script {
inner: Gc<Inner>,
}
impl std::fmt::Debug for Script {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Script")
.field("realm", &self.inner.realm.addr())
.field("code", &self.inner.source)
.field("loaded_modules", &self.inner.loaded_modules)
.finish()
}
}
#[derive(Trace, Finalize)]
struct Inner {
realm: Realm,
#[unsafe_ignore_trace]
source: boa_ast::Script,
codeblock: GcRefCell<Option<Gc<CodeBlock>>>,
loaded_modules: GcRefCell<FxHashMap<JsString, Module>>,
host_defined: HostDefined,
}
impl Script {
/// Gets the realm of this script.
#[must_use]
pub fn realm(&self) -> &Realm {
&self.inner.realm
}
/// Returns the [`ECMAScript specification`][spec] defined [`\[\[HostDefined\]\]`][`HostDefined`] field of the [`Module`].
///
/// [spec]: https://tc39.es/ecma262/#script-record
#[must_use]
pub fn host_defined(&self) -> &HostDefined {
&self.inner.host_defined
}
/// Gets the loaded modules of this script.
pub(crate) fn loaded_modules(&self) -> &GcRefCell<FxHashMap<JsString, Module>> {
&self.inner.loaded_modules
}
/// Abstract operation [`ParseScript ( sourceText, realm, hostDefined )`][spec].
///
/// Parses the provided `src` as an ECMAScript script, returning an error if parsing fails.
///
/// [spec]: https://tc39.es/ecma262/#sec-parse-script
pub fn parse<R: ReadChar>(
src: Source<'_, R>,
realm: Option<Realm>,
context: &mut Context,
) -> JsResult<Self> {
let _timer = Profiler::global().start_event("Script parsing", "Main");
let mut parser = Parser::new(src);
parser.set_identifier(context.next_parser_identifier());
if context.is_strict() {
parser.set_strict();
}
let mut code = parser.parse_script(context.interner_mut())?;
if !context.optimizer_options().is_empty() {
context.optimize_statement_list(code.statements_mut());
}
Ok(Self {
inner: Gc::new(Inner {
realm: realm.unwrap_or_else(|| context.realm().clone()),
source: code,
codeblock: GcRefCell::default(),
loaded_modules: GcRefCell::default(),
host_defined: HostDefined::default(),
}),
})
}
/// Compiles the codeblock of this script.
///
/// This is a no-op if this has been called previously.
pub fn codeblock(&self, context: &mut Context) -> JsResult<Gc<CodeBlock>> {
let mut codeblock = self.inner.codeblock.borrow_mut();
if let Some(codeblock) = &*codeblock {
return Ok(codeblock.clone());
};
let _timer = Profiler::global().start_event("Script compilation", "Main");
let mut compiler = ByteCompiler::new(
js_string!("<main>"),
self.inner.source.strict(),
false,
self.inner.realm.environment().compile_env(),
self.inner.realm.environment().compile_env(),
context,
);
// TODO: move to `Script::evaluate` to make this operation infallible.
compiler.global_declaration_instantiation(
&self.inner.source,
&self.inner.realm.environment().compile_env(),
)?;
compiler.compile_statement_list(self.inner.source.statements(), true, false);
let cb = Gc::new(compiler.finish());
*codeblock = Some(cb.clone());
Ok(cb)
}
/// Evaluates this script and returns its result.
///
/// Note that this won't run any scheduled promise jobs; you need to call [`Context::run_jobs`]
/// on the context or [`JobQueue::run_jobs`] on the provided queue to run them.
///
/// [`JobQueue::run_jobs`]: crate::job::JobQueue::run_jobs
pub fn evaluate(&self, context: &mut Context) -> JsResult<JsValue> {
let _timer = Profiler::global().start_event("Execution", "Main");
self.prepare_run(context)?;
let record = context.run();
context.vm.pop_frame();
context.clear_kept_objects();
record.consume()
}
/// Evaluates this script and returns its result, periodically yielding to the executor
/// in order to avoid blocking the current thread.
///
/// This uses an implementation defined amount of "clock cycles" that need to pass before
/// execution is suspended. See [`Script::evaluate_async_with_budget`] if you want to also
/// customize this parameter.
#[allow(clippy::future_not_send)]
pub async fn evaluate_async(&self, context: &mut Context) -> JsResult<JsValue> {
self.evaluate_async_with_budget(context, 256).await
}
/// Evaluates this script and returns its result, yielding to the executor each time `budget`
/// number of "clock cycles" pass.
///
/// Note that "clock cycle" is in quotation marks because we can't determine exactly how many
/// CPU clock cycles a VM instruction will take, but all instructions have a "cost" associated
/// with them that depends on their individual complexity. We'd recommend benchmarking with
/// different budget sizes in order to find the ideal yielding time for your application.
#[allow(clippy::future_not_send)]
pub async fn evaluate_async_with_budget(
&self,
context: &mut Context,
budget: u32,
) -> JsResult<JsValue> {
let _timer = Profiler::global().start_event("Async Execution", "Main");
self.prepare_run(context)?;
let record = context.run_async_with_budget(budget).await;
context.vm.pop_frame();
context.clear_kept_objects();
record.consume()
}
fn prepare_run(&self, context: &mut Context) -> JsResult<()> {
let codeblock = self.codeblock(context)?;
let env_fp = context.vm.environments.len() as u32;
context.vm.push_frame_with_stack(
CallFrame::new(
codeblock,
Some(ActiveRunnable::Script(self.clone())),
context.vm.environments.clone(),
self.inner.realm.clone(),
)
.with_env_fp(env_fp)
.with_flags(CallFrameFlags::EXIT_EARLY),
JsValue::undefined(),
JsValue::null(),
);
// TODO: Here should be https://tc39.es/ecma262/#sec-globaldeclarationinstantiation
self.realm().resize_global_env();
Ok(())
}
}