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3.7 KiB
3.7 KiB
VM
Architecture
Understanding the trace output
Once set up you can try some simple javascript in your test file. For example:
let a = 1;
let b = 2;
Outputs:
----------------------Compiled Output: '<main>'-----------------------
Location Count Handler Opcode Operands
000000 0000 none PushOne
000001 0001 none PutLexicalValue 0000: 'a'
000006 0002 none PushInt8 2
000008 0003 none PutLexicalValue 0001: 'b'
000013 0004 none Return
Literals:
<empty>
Bindings:
0000: a
0001: b
Functions:
<empty>
Handlers:
<empty>
----------------------------------------- Call Frame -----------------------------------------
Time Opcode Operands Top Of Stack
6μs PushOne 1
7μs PutLexicalValue 0000: 'a' <empty>
0μs PushInt8 2 2
1μs PutLexicalValue 0001: 'b' <empty>
0μs Return <empty>
Stack:
<empty>
undefined
The above output contains the following information:
- The bytecode and properties of the function that will be executed
Compiled Output
: The bytecode.Location
: Location of the instruction (instructions are not the same size).Count
: Instruction count.Handler
: Exception handler, if the instruction throws an exception, which handler is responsible for that instruction and where it would jump. Additionally>
denotes the beggining of a handler and<
the end.Opcode
: Opcode name.Operands
: The operands of the opcode.
Literals
: The literals used by the bytecode (like strings).Bindings
: Binding names used by the bytecode.Functions
: Function names use by the bytecode.Handlers
: Exception handlers use by the bytecode, it contains how many values should be on the stack and evironments (relative toCallFrame
's frame pointers).
- The code being executed (marked by
Vm Start
orCall Frame
).Time
: The amount of time that instruction took to execute.Opcode
: Opcode name.Operands
: The operands of the opcode.Top Of Stack
: The top element of the stack after execution of instruction.
Stack
: The trace of the stack after execution ends.- The result of the execution (The top element of the stack, if the stack is empty then
undefined
is returned).
Comparing ByteCode output
If you wanted another engine's bytecode output for the same JS, SpiderMonkey's bytecode output is the best to use. You can follow the setup here. You will need to build from source because the pre-built binarys don't include the debugging utilities which we need.
I named the binary js_shell
as js
conflicts with NodeJS. Once up and running you should be able to use js_shell -f tests/js/test.js
. You will get no output to begin with, this is because you need to run dis()
or dis([func])
in the code. Once you've done that you should get some output like so:
loc op
----- --
00000: GlobalOrEvalDeclInstantiation 0 #
main:
00005: One # 1
00006: InitGLexical "a" # 1
00011: Pop #
00012: Int8 2 # 2
00014: InitGLexical "b" # 2
00019: Pop #
00020: GetGName "dis" # dis