# Boa

Boa Logo

This is an experimental Javascript lexer, parser and interpreter written in Rust. Currently, it has support for some of the language. [![Build Status][build_badge]][build_link] [![codecov](https://codecov.io/gh/boa-dev/boa/branch/main/graph/badge.svg)](https://codecov.io/gh/boa-dev/boa) [![Crates.io](https://img.shields.io/crates/v/boa_engine.svg)](https://crates.io/crates/boa_engine) [![Docs.rs](https://docs.rs/boa_engine/badge.svg)](https://docs.rs/boa_engine) [![Discord](https://img.shields.io/discord/595323158140158003?logo=discord)](https://discord.gg/tUFFk9Y) [build_badge]: https://github.com/boa-dev/boa/actions/workflows/rust.yml/badge.svg?event=push&branch=main [build_link]: https://github.com/boa-dev/boa/actions/workflows/rust.yml?query=event%3Apush+branch%3Amain ## Live Demo (WASM) Try out the engine now at the live WASM playground [here](https://boajs.dev/boa/playground/)! Prefer a CLI? Feel free to try out `boa_cli`! ## Boa Crates Boa currently publishes and actively maintains the following crates: - **`boa_ast`** - Boa's ECMAScript Abstract Syntax Tree. - **`boa_engine`** - Boa's implementation of ECMAScript builtin objects and execution. - **`boa_gc`** - Boa's garbage collector. - **`boa_interner`** - Boa's string interner. - **`boa_parser`** - Boa's lexer and parser. - **`boa_profiler`** - Boa's code profiler. - **`boa_icu_provider`** - Boa's ICU4X data provider. - **`boa_runtime`** - Boa's WebAPI features. Please note: the `Boa` and `boa_unicode` crate are deprecated. ## Boa Engine Example To use `Boa` simply follow the below. Add the below dependency to your `Cargo.toml`: ```toml [dependencies] boa_engine = "0.17.3" ``` Then in `main.rs`, copy the below: ```rust use boa_engine::{Context, Source}; let js_code = r#" let two = 1 + 1; let definitely_not_four = two + "2"; definitely_not_four "#; // Instantiate the execution context let mut context = Context::default(); // Parse the source code match context.eval(Source::from_bytes(js_code)) { Ok(res) => { println!( "{}", res.to_string(&mut context).unwrap().to_std_string_escaped() ); } Err(e) => { // Pretty print the error eprintln!("Uncaught {e}"); } }; ``` Now, all that's left to do is `cargo run`. Congrats! You've executed your first `JavaScript` using `Boa`! ## Documentation For more information on `Boa`'s API. Feel free to check out our documentation. [**Release Documentation**](https://docs.rs/boa_engine/latest/boa_engine/) [**Dev `main` Documentation**](https://boajs.dev/boa/doc/boa_engine/index.html) ## Conformance To know how much of the _ECMAScript_ specification does Boa cover, you can check out results running the _ECMASCript Test262_ test suite [here](https://boajs.dev/boa/test262/). ## Contributing Please, check the [CONTRIBUTING.md](CONTRIBUTING.md) file to know how to contribute in the project. You will need Rust installed and an editor. We have some configurations ready for VSCode. ### Debugging Check [debugging.md](./docs/debugging.md) for more info on debugging. ### Web Assembly This interpreter can be exposed to JavaScript! You can build the example locally with: ```shell npm run build ``` In the console you can use `window.evaluate` to pass JavaScript in. To develop on the web assembly side you can run: ```shell npm run serve ``` then go to `http://localhost:8080`. ## Usage - Clone this repo. - Run with `cargo run -- test.js` in the project root directory where `test.js` is a path to an existing JS file with any valid JS code. - If any JS doesn't work then it's a bug. Please raise an [issue](https://github.com/boa-dev/boa/issues/)! ### Example ![Example](docs/img/latestDemo.gif) ## Command-line Options ```txt Usage: boa [OPTIONS] [FILE]... Arguments: [FILE]... The JavaScript file(s) to be evaluated Options: --strict Run in strict mode -a, --dump-ast [] Dump the AST to stdout with the given format [possible values: debug, json, json-pretty] -t, --trace Dump the AST to stdout with the given format --vi Use vi mode in the REPL -O, --optimize --optimizer-statistics --flowgraph [] Generate instruction flowgraph. Default is Graphviz [possible values: graphviz, mermaid] --flowgraph-direction Specifies the direction of the flowgraph. Default is top-top-bottom [possible values: top-to-bottom, bottom-to-top, left-to-right, right-to-left] --debug-object Inject debugging object `$boa` -m, --module Treats the input files as modules -r, --root Root path from where the module resolver will try to load the modules [default: .] -h, --help Print help (see more with '--help') -V, --version Print version ``` ## Roadmap See [Milestones](https://github.com/boa-dev/boa/milestones). ## Benchmarks See [Benchmarks](https://boajs.dev/boa/dev/bench/). ## Profiling See [Profiling](./docs/profiling.md). ## Changelog See [CHANGELOG.md](./CHANGELOG.md). ## Communication Feel free to contact us on [Discord](https://discord.gg/tUFFk9Y). ## License This project is licensed under the [Unlicense](./LICENSE-UNLICENSE) or [MIT](./LICENSE-MIT) licenses, at your option.