# Boa
This is an experimental Javascript lexer, parser and interpreter written in Rust. Currently, it has support for some of the language. [![Build Status][build_badge]][build_link] [![codecov](https://codecov.io/gh/boa-dev/boa/branch/main/graph/badge.svg)](https://codecov.io/gh/boa-dev/boa) [![Crates.io](https://img.shields.io/crates/v/boa_engine.svg)](https://crates.io/crates/boa_engine) [![Docs.rs](https://docs.rs/boa_engine/badge.svg)](https://docs.rs/boa_engine) [![Discord](https://img.shields.io/discord/595323158140158003?logo=discord)](https://discord.gg/tUFFk9Y) [![Matrix](https://img.shields.io/matrix/boa:matrix.org)](https://matrix.to/#/#boa:matrix.org) [build_badge]: https://github.com/boa-dev/boa/actions/workflows/rust.yml/badge.svg?event=push&branch=main [build_link]: https://github.com/boa-dev/boa/actions/workflows/rust.yml?query=event%3Apush+branch%3Amain ## Live Demo (WASM) Try out the engine now at the live WASM playground [here](https://boajs.dev/playground)! Prefer a CLI? Feel free to try out `boa_cli`! ## Boa Crates Boa currently publishes and actively maintains the following crates: - **`boa_ast`** - Boa's ECMAScript Abstract Syntax Tree - **`boa_cli`** - Boa's CLI && REPL implementation - **`boa_engine`** - Boa's implementation of ECMAScript builtin objects and execution - **`boa_gc`** - Boa's garbage collector - **`boa_interner`** - Boa's string interner - **`boa_parser`** - Boa's lexer and parser - **`boa_profiler`** - Boa's code profiler - **`boa_icu_provider`** - Boa's ICU4X data provider - **`boa_runtime`** - Boa's WebAPI features - **`boa_string`** - Boa's ECMAScript string implementation. Please note: the `Boa` and `boa_unicode` crates are deprecated. ## Boa Engine Example To use `Boa` simply follow the below. Add the below dependency to your `Cargo.toml`: ```toml [dependencies] boa_engine = "0.19.1" ``` Then in `main.rs`, copy the below: ```rust use boa_engine::{Context, Source, JsResult}; fn main() -> JsResult<()> { let js_code = r#" let two = 1 + 1; let definitely_not_four = two + "2"; definitely_not_four "#; // Instantiate the execution context let mut context = Context::default(); // Parse the source code let result = context.eval(Source::from_bytes(js_code))?; println!("{}", result.display()); Ok(()) } ``` Now, all that's left to do is `cargo run`. Congrats! You've executed your first `JavaScript` using `Boa`! ## Documentation For more information on `Boa`'s API. Feel free to check out our documentation. [**API Documentation**](https://docs.rs/boa_engine/latest/boa_engine/) ## Conformance To know how much of the _ECMAScript_ specification does Boa cover, you can check out results running the _ECMASCript Test262_ test suite [here](https://boajs.dev/conformance). ## Contributing Please, check the [CONTRIBUTING.md](CONTRIBUTING.md) file to know how to contribute in the project. You will need Rust installed and an editor. We have some configurations ready for VSCode. ### Debugging Check [debugging.md](./docs/debugging.md) for more info on debugging. ### Web Assembly This interpreter can be exposed to JavaScript! You can build the example locally with: ```shell npm run build ``` In the console you can use `window.evaluate` to pass JavaScript in. To develop on the web assembly side you can run: ```shell npm run serve ``` then go to `http://localhost:8080`. ## Usage - Clone this repo. - Run with `cargo run -- test.js` in the project root directory where `test.js` is a path to an existing JS file with any valid JS code. - If any JS doesn't work then it's a bug. Please raise an [issue](https://github.com/boa-dev/boa/issues/)! ### Example ![Example](docs/img/latestDemo.gif) ## Command-line Options ```txt Usage: boa [OPTIONS] [FILE]... Arguments: [FILE]... The JavaScript file(s) to be evaluated Options: --strict Run in strict mode -a, --dump-ast [