* Remove direct conversion from `&str` to `JsValue`/`PropertyKey`.
* Allow unused static strings
* Introduce DHAT to benchmark data usage
* Create new release profile
* Fix docs
This PR implements `Hidden Classes`, I named them as `Shapes` (like Spidermonkey does), calling them maps like v8 seems confusing because there already is a JS builtin, likewise with `Hidden classes` since there are already classes in JS.
There are two types of shapes: `shared` shapes that create the transition tree, and are shared between objects, this is mainly intended for user defined objects this makes more sense because shapes can create transitions trees, doing that for the builtins seems wasteful (unless users wanted to creating an object with the same property names and the same property attributes in the same order... which seems unlikely). That's why I added `unique` shapes, only one object has it. This is similar to previous solution, but this architecture enables us to use inline caching.
There will probably be a performance hit until we implement inline caching.
There still a lot of work that needs to be done, on this:
- [x] Move Property Attributes to shape
- [x] Move Prototype to shape
- [x] ~~Move extensible flag to shape~~, On further evaluation this doesn't give any benefit (at least right now), since it isn't used by inline caching also adding one more transition.
- [x] Implement delete for unique shapes.
- [x] If the chain is too long we should probably convert it into a `unique` shape
- [x] Figure out threshold ~~(maybe more that 256 properties ?)~~ curently set to an arbitrary number (`1024`)
- [x] Implement shared property table between shared shapes
- [x] Add code Document
- [x] Varying size storage for properties (get+set = 2, data = 1)
- [x] Add shapes to more object:
- [x] ordinary object
- [x] Arrays
- [x] Functions
- [x] Other builtins
- [x] Add `shapes.md` doc explaining shapes in depth with mermaid diagrams :)
- [x] Add `$boa.shape` module
- [x] `$boa.shape.id(o)`
- [x] `$boa.shape.type(o)`
- [x] `$boa.shape.same(o1, o2)`
- [x] add doc to `boa_object.md`
This Pull Request fixes test [`assert-throws-same-realm.js`](eb44f67274/test/harness/assert-throws-same-realm.js).
It changes the following:
- Handles global variables through the global object, instead of the `context`.
- Adds an `active_function` field to the vm, which is used as the `NewTarget` when certain builtins aren't called with `new`.
- Adds a `realm_intrinsics` field to `Function`.
This Pull Request fixes#2605.
It changes the following:
- Adds a CI check to run `cargo test --doc` since `nextest` doesn't support doc tests at the moment.
- Fixes the failing doc tests.
Small (ish?) step towards having proper realm records
This PR changes the following:
- Moves `Intrinsics` to `Realm`.
- Cleans up the initialization logic of our intrinsics to not depend on `Context`, unblocking things like #2314.
- Adds hooks to initialize the global object and the global this per the corresponding [`InitializeHostDefinedRealm ( )`](https://tc39.es/ecma262/#sec-initializehostdefinedrealm) hook. Though, this is currently broken because the vm uses `GlobalPropertyMap` instead of the `JsObject` API to initialize global properties.
Follows from #2528, and should complement #2411 to implement the module import hooks.
~~Similarly to the Intl/ICU4X PR (#2478), this has a lot of trivial changes caused by the new lifetimes. I thought about passing the queue and the hooks by value, but it was very painful having to wrap everything with `Rc` in order to be accessible by the host.
In contrast, `&dyn` can be easily provided by the host and has the advantage of not requiring additional allocations, with the downside of adding two more lifetimes to our `Context`, but I think it's worth.~~ I was able to unify all lifetimes into the shortest one of the three, making our API just like before!
Changes:
- Added a new `HostHooks` trait and a `&dyn HostHooks` field to `Context`. This allows hosts to implement the trait for their custom type, then pass it to the context.
- Added a new `JobQueue` trait and a `&dyn JobQueue` field to our `Context`, allowing custom event loops and other fun things.
- Added two simple implementations of `JobQueue`: `IdleJobQueue` which does nothing and `SimpleJobQueue` which runs all jobs until all successfully complete or until any of them throws an error.
- Modified `boa_cli` to run all jobs until the queue is empty, even if a job returns `Err`. This also prints all errors to the user.
This PR is a complete redesign of our current native functions and closures API.
I was a bit dissatisfied with our previous design (even though I created it 😆), because it had a lot of superfluous traits, a forced usage of `Gc<GcCell<T>>` and an overly restrictive `NativeObject` bound. This redesign, on the other hand, simplifies a lot our public API, with a simple `NativeCallable` struct that has several constructors for each type of required native function.
This new design doesn't require wrapping every capture type with `Gc<GcCell<T>>`, relaxes the trait requirement to `Trace + 'static` for captures, can be reused in both `JsObject` functions and (soonish) host defined functions, and is (in my opinion) a bit cleaner than the previous iteration. It also offers an `unsafe` API as an escape hatch for users that want to pass non-Copy closures which don't capture traceable types.
Would ask for bikeshedding about the names though, because I don't know if `NativeCallable` is the most precise name for this. Same about the constructor names; I added the `from` prefix to all of them because it's the "standard" practice, but seeing the API doesn't have any other method aside from `call`, it may be better to just remove the prefix altogether.
Let me know what you think :)
Per the [Standard Library development guide](https://std-dev-guide.rust-lang.org/code-considerations/performance/inline.html):
> You can add `#[inline]`:
>
> - To public, small, non-generic functions.
>
> You shouldn't need `#[inline]`:
> - On methods that have any generics in scope.
> - On methods on traits that don't have a default implementation.
>
> `#[inline]` can always be introduced later, so if you're in doubt they can just be removed.
This PR follows this guideline to reduce the number of `#[inline]` annotations in our code, removing the annotation in:
- Non-public functions
- Generic functions
- Medium and big functions.
Hopefully this shouldn't impact our perf at all, but let's wait to see the benchmark results.
This Pull Request updates the codebase to the newest version of rustc (1.65.0).
It changes the following:
- Bumps `rust-version` to 1.65.0.
- Rewrites some snippets to use the new let else, ok_or_else and some other utils.
- Removes the `rustdoc::missing_doc_code_examples` allow lint from our codebase. (Context: https://github.com/rust-lang/rust/pull/101732)
This is an experiment that tries to migrate the codebase from eager `Error` objects to lazy ones.
In short words, this redefines `JsResult = Result<JsValue, JsError>`, where `JsError` is a brand new type that stores only the essential part of an error type, and only transforms those errors to `JsObject`s on demand (when having to pass them as arguments to functions or store them inside async/generators).
This change is pretty big, because it unblocks a LOT of code from having to take a `&mut Context` on each call. It also paves the road for possibly making `JsError` a proper variant of `JsValue`, which can be a pretty big optimization for try/catch.
A downside of this is that it exposes some brand new error types to our public API. However, we can now implement `Error` on `JsError`, making our `JsResult` type a bit more inline with Rust's best practices.
~Will mark this as draft, since it's missing some documentation and a lot of examples, but~ it's pretty much feature complete. As always, any comments about the design are very much appreciated!
Note: Since there are a lot of changes which are essentially just rewriting `context.throw` to `JsNativeError::%type%`, I'll leave an "index" of the most important changes here:
- [boa_engine/src/error.rs](https://github.com/boa-dev/boa/pull/2283/files#diff-f15f2715655440626eefda5c46193d29856f4949ad37380c129a8debc6b82f26)
- [boa_engine/src/builtins/error/mod.rs](https://github.com/boa-dev/boa/pull/2283/files#diff-3eb1e4b4b5c7210eb98192a5277f5a239148423c6b970c4ae05d1b267f8f1084)
- [boa_tester/src/exec/mod.rs](https://github.com/boa-dev/boa/pull/2283/files#diff-fc3d7ad7b5e64574258c9febbe56171f3309b74e0c8da35238a76002f3ee34d9)
I think it's time to address the elephant in the room.
This Pull Request will (hopefully!) solve part of #736.
This is a complete rewrite of `JsString`, but instead of storing `u8` bytes it stores `u16` words. The `encode!` macro (renamed to `utf16!` for simplicity) from the `const-utf16` crate allows us to create UTF-16 encoded arrays at compilation time. `JsString` implements `Deref<Target=[u16]>` to unlock the slice methods and possibly make some manipulations easier. However, we would need to create our own library of utilities for `JsString`.
This PR adds a safe wrapper around JavaScript `JsSet` from `builtins::set`, and is being tracked at #2098.
Implements following methods
- [x] `Set.prototype.size`
- [x] `Set.prototype.add(value)`
- [x] `Set.prototype.clear()`
- [x] `Set.prototype.delete(value)`
- [x] `Set.prototype.has(value)`
- [x] `Set.prototype.forEach(callbackFn[, thisArg])`
Implement wrapper for `builtins::set_iterator`, to be used by following.
- [x] `Set.prototype.values()`
- [x] `Set.prototype.keys()`
- [x] `Set.prototype.entries()`
*Note: Are there any other functions that should be added?
Also adds `set_create()` and made `get_size()` public in `builtins::set`.
This PR adds `JsFunction` wrapper around JavaScript `Function` object, like #1746
With this PR we can distinguish between regular object and function object when we need, such as accessors (because they always need to be functions), predicates in `JsArray` methods like `map`, `find`, etc. With this abstraction we leverage the type system of rust which cleans the API making intentions clear.
It changes the following:
- Make methods that take predicate/callback function take `JsFunction`s
- Make `.accessor()` and `.static_accessor()` take `Option<JsFunction>`
- Make `FunctionBuilder` return `JsFunction`
- Make `ConstructorBuilder` return `JsFunction`
- Make `ClassBuilder` return `JsFunction`
This is an attempt to refactor the environments to be more performant at runtime. The idea is, to shift the dynamic hashmap environment lookups from runtime to compile time.
Currently the environments hold hashmaps that contain binding identifiers, values and additional information that is needed to identify some errors. Because bindings in outer environments are accessible from inner environments, this can lead to a traversal through all environments (in the worst case to the global environment).
This change to the environment structure pushes most of the work that is needed to access bindings to the compile time. At compile time, environments and bindings in the environments are being assigned indices. These indices are then stored instead of the `Sym` that is currently used to access bindings. At runtime, the indices are used to access bindings in a fixed size `Vec` per environment. This brings multiple benefits:
- No hashmap access needed at runtime
- The number of bindings per environment is known at compile time. Environments only need a single allocation, as their size is constant.
- Potential for optimizations with `unsafe` https://doc.rust-lang.org/std/vec/struct.Vec.html#method.get_unchecked
Additionally, this changes the global object to have it's bindings directly stored on the `Realm`. This should reduce some overhead from access trough gc objects and makes some optimizations for the global object possible.
The benchmarks look not that great on the first sight. But if you look closer, I think it is apparent, that this is a positive change. The difference is most apparent on Mini and Clean as they are longer (still not near any real life js but less specific that most other benchmarks):
| Test | Base | PR | % |
|------|--------------|------------------|---|
| Clean js (Compiler) | **1929.1±5.37ns** | 4.1±0.02µs | **+112.53%** |
| Clean js (Execution) | 1487.4±7.50µs | **987.3±3.78µs** | **-33.62%** |
The compile time is up in all benchmarks, as expected. The percentage is huge, but if we look at the real numbers, we can see that this is an issue of orders of magnitude. While compile is up `112.53%`, the real change is `~+2µs`. Execution is only down `33.62%`, but the real time changed by `~-500µs`.
Co-authored-by: Iban Eguia <razican@protonmail.ch>
* Implement `InternalObjectMethods` struct for `Object`
* Implement remaining string internal methods
* Split object internal methods and operations in modules
* Store internal object methods as static struct
* Document `ObjectData` and order indices on `[[OwnPropertyKeys]]`
* Document and rearrange internal object methods
* Refactor: Define all property methods of constructors
* Refactor: Simplify naming of ConstructorBuilder methods
As per review in #1109 by @HalidOdat
Co-authored-by: Halid Odat <halidodat@gmail.com>
- Add BuiltIn trait
- Add ConstructorBuilder
- Add ObjectInitializer
- Cache core standard objects
- More efficient ConstructorBuilder::build()
- Allow to specify which prototype to inherit
- Refactor object property insertion
- Made ClassBuilder use ConstructorBuilder
- Make ConstructorBuilder::build() return GcObject
- Implement Debug for ClassBuilder and ConstructorBuilder
- Make ClassBuilder methods return &mut Self
- Make ObjectBuilder::build() return a GcObject
- Fixed global objects/properies attributes
- Fixed function prototype and attributes
- doc cached standard objects
- Set error object types to inherit from `Error.prototype`
- Added FunctionBuilder
- Add #[inline]