* Fix grammar and improve flow in `debugging.md`
* Fix architecture image's background
* Update link to JavaScript shell
* Readd original drawio diagram
Currently some debugging stuff in JavaScript land is difficult to impossible, like triggering a GC collect, this is not impossible to do in JavaScript the way I triggered it was by creating a huge amount of object `for (let i = 0; i < 100000; ++i) { ({}) }` but this is cumbersome and not guaranteed to trigger a gc.
This PR implements `--debug-object` flag that injects the `$boa` debug object in the context, the object is separated into modules currently `gc`, `function`, `object`.
We can now do `$boa.gc.collect()`, which force triggers a GC collect.
Or sometimes I wanted a trace (the current solution is great, you can trace stuff like `>>> 1 + 1` but that is also it's limitation), it traces everything, I sometimes have a scenario and just want to trace a single function in that scenario, that's why I added the `$boa.function.trace(func, this, ...args)` It only traces the function.
```js
>> $boa.function.trace((a, b) => a + b, undefined, 1, 2)
-------------------------Compiled Output: ''--------------------------
Location Count Opcode Operands
000000 0000 DefInitArg 0000: 'a'
000005 0001 DefInitArg 0001: 'b'
000010 0002 RestParameterPop
000011 0003 GetName 0000: 'a'
000016 0004 GetName 0001: 'b'
000021 0005 Add
000022 0006 Return
000023 0007 PushUndefined
000024 0008 Return
... (cut for brevity) ...
```
It also implements `$boa.function.flowgraph(func, options)`:
```js
$boa.function.flowgraph(func, 'graphviz')
$boa.function.flowgraph(func, { format: 'mermaid', direction: 'TopBottom' })
```
Printing the object pointer:
```js
$boa.object.id({}) // '0x566464F33'
```
It currently implements some functionality which we can grow it with our debugging needs since we are not restricted by a spec we can add whatever we want :)
I was originally going to implement this in #2723 (but the PR is too big), for shapes having functions like:
```js
$boa.shape.type({}) // Shared shape
$boa.shape.id({}) // 0x8578FG355 (objects, shape pointer)
$boa.shape.flowgraph({}) // printing the shape transition chain, like $boa.function.flowgraph
```
Shapes chains are very hard to debug once they are big... so having this type of debugging capability would make it much easier.
This PR is a WIP implementation of a vm instruction flowgraph generator
This aims to make the vm easier to debug and understand for both newcomers and experienced devs.
For example if we have the following code:
```js
let i = 0;
while (i < 10) {
if (i == 3) {
break;
}
i++;
}
```
It generates the following instructions (which is hard to read, especially jumps):
<details>
```
----------------------Compiled Output: '<main>'-----------------------
Location Count Opcode Operands
000000 0000 PushZero
000001 0001 DefInitLet 0000: 'i'
000006 0002 LoopStart
000007 0003 LoopContinue
000008 0004 GetName 0000: 'i'
000013 0005 PushInt8 10
000015 0006 LessThan
000016 0007 JumpIfFalse 78
000021 0008 PushDeclarativeEnvironment 0, 1
000030 0009 GetName 0000: 'i'
000035 0010 PushInt8 3
000037 0011 Eq
000038 0012 JumpIfFalse 58
000043 0013 PushDeclarativeEnvironment 0, 0
000052 0014 Jump 78
000057 0015 PopEnvironment
000058 0016 GetName 0000: 'i'
000063 0017 IncPost
000064 0018 RotateRight 2
000066 0019 SetName 0000: 'i'
000071 0020 Pop
000072 0021 PopEnvironment
000073 0022 Jump 7
000078 0023 LoopEnd
Literals:
<empty>
Bindings:
0000: i
Functions:
<empty>
```
</details>
And the flow graph is generated:
![flowgraph](https://user-images.githubusercontent.com/8566042/200589387-40b36ad7-d2f2-4918-a3e4-5a8fa5eee89b.png)
The beginning of the function is marked by the `start` node (in green) and end (in red). In branching the "yes" branch is marked in green and "no" in red.
~~This only generates in [graphviz format](https://en.wikipedia.org/wiki/DOT_(graph_description_language)) (a widely used format) but it would be nice to also generate to a format that `mermaid.js` can understand and that could be put in articles https://github.com/boa-dev/boa-dev.github.io/issues/26~~
TODO:
- [x] Generate graphviz format
- [x] Generate mermaid format
- [x] Programmatically generate colors push and pop env instructions
- [x] Display nested functions in sub-sub-graphs.
- [x] Put under a feature (`"flowgraph"`)
- [x] Handle try/catch, switch instructions
- [x] CLI option for configuring direction of flow (by default it is top down)
- [x] Handle `Throw` instruction (requires keeping track of try blocks)
- [x] Documentation
- [x] Prevent node name collisions (functions with the same name)
It changes the following:
- Refreshes the vm and debugging docs to represent the current state
- Fix some bytecode trace output
- Rename a field in the `CodeBlock`
* Added the ability to dump the token stream or ast in bin.
The dump functionality works both for files and REPL.
With --dump-tokens or -t for short it dumps the token stream to stdout and --dump-ast or -a for short to dump the ast to stdout.
The dumping of tokens and ast is mutually exclusive. and when dumping it wont run the code.
* Fixed some issues with rustfmt.
* Added serde serialization and deserialization to token and the ast.
* Added a dynamic multi-format dumping of token stream and ast in bin.
- Changed the --dump-tokens and --dump-ast to be an optional argument that optionally takes a value of format type ([--opt=[val]]).
- The default format for --dump-tokens and --dump-ast is Debug format which calls std::fmt::Debug.
- Added Json and JsonMinified format for both dumps, use serde_json internally.
- It is easy to support other format types, such as Toml with toml-rs for example.
* Made serde an optional dependency.
- Serde serialization and deserialization can be switched on by using the feature flag "serde-ast".
* Changed the JSON dumping format.
- Now Json dumping format prints the data in minefied JSON form by default.
- Removed JsonMinified.
- Added JsonPretty as a way to dump the data in pretty printed JSON format.
* Updated the docs.
* Add basic REPL functionality
* Add utility function to Realm
* Rework flow to allow files to be loaded as well as open a shell
* Remove shell option (not needed now its the default)
* Update README.md & docs/debugging.md