Rust编写的JavaScript引擎,该项目是一个试验性质的项目。
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[package]
name = "boa_cli"
keywords = ["javascript", "compiler", "js", "cli"]
categories = ["command-line-utilities"]
default-run = "boa"
description.workspace = true
version.workspace = true
edition.workspace = true
authors.workspace = true
license.workspace = true
repository.workspace = true
rust-version.workspace = true
[dependencies]
boa_engine = { workspace = true, features = ["deser", "flowgraph", "trace"] }
boa_parser.workspace = true
Implement debug object for CLI (#2772) Currently some debugging stuff in JavaScript land is difficult to impossible, like triggering a GC collect, this is not impossible to do in JavaScript the way I triggered it was by creating a huge amount of object `for (let i = 0; i < 100000; ++i) { ({}) }` but this is cumbersome and not guaranteed to trigger a gc. This PR implements `--debug-object` flag that injects the `$boa` debug object in the context, the object is separated into modules currently `gc`, `function`, `object`. We can now do `$boa.gc.collect()`, which force triggers a GC collect. Or sometimes I wanted a trace (the current solution is great, you can trace stuff like `>>> 1 + 1` but that is also it's limitation), it traces everything, I sometimes have a scenario and just want to trace a single function in that scenario, that's why I added the `$boa.function.trace(func, this, ...args)` It only traces the function. ```js >> $boa.function.trace((a, b) => a + b, undefined, 1, 2) -------------------------Compiled Output: ''-------------------------- Location Count Opcode Operands 000000 0000 DefInitArg 0000: 'a' 000005 0001 DefInitArg 0001: 'b' 000010 0002 RestParameterPop 000011 0003 GetName 0000: 'a' 000016 0004 GetName 0001: 'b' 000021 0005 Add 000022 0006 Return 000023 0007 PushUndefined 000024 0008 Return ... (cut for brevity) ... ``` It also implements `$boa.function.flowgraph(func, options)`: ```js $boa.function.flowgraph(func, 'graphviz') $boa.function.flowgraph(func, { format: 'mermaid', direction: 'TopBottom' }) ``` Printing the object pointer: ```js $boa.object.id({}) // '0x566464F33' ``` It currently implements some functionality which we can grow it with our debugging needs since we are not restricted by a spec we can add whatever we want :) I was originally going to implement this in #2723 (but the PR is too big), for shapes having functions like: ```js $boa.shape.type({}) // Shared shape $boa.shape.id({}) // 0x8578FG355 (objects, shape pointer) $boa.shape.flowgraph({}) // printing the shape transition chain, like $boa.function.flowgraph ``` Shapes chains are very hard to debug once they are big... so having this type of debugging capability would make it much easier.
2 years ago
boa_gc.workspace = true
boa_runtime.workspace = true
rustyline = { version = "13.0.0", features = ["derive"]}
clap = { workspace = true, features = ["derive"] }
serde_json.workspace = true
colored.workspace = true
regex.workspace = true
phf = { workspace = true, features = ["macros"] }
pollster.workspace = true
dhat = { version = "0.3.3", optional = true }
[features]
default = ["boa_engine/annex-b", "boa_engine/experimental", "boa_engine/intl_bundled"]
dhat = ["dep:dhat"]
[target.x86_64-unknown-linux-gnu.dependencies]
jemallocator.workspace = true
[[bin]]
name = "boa"
5 years ago
doc = false
path = "src/main.rs"
[lints]
workspace = true