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[workspace]
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members = [
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Initial version of a JS -> Rust conversion trait. (#2276)
This Pull Request closes #1975. It's still a work in progress, but tries to go in that direction.
It changes the following:
- Adds a new `TryFromJs` trait, that can be derived using a new `boa_derive` crate.
- Adds a new `try_js_into()` function that, similarly to the standard library `TryInto` trait
Things to think about:
- Should the `boa_derive` crate be re-exported in `boa_engine` using a `derive` feature, similar to how it's done in `serde`?
- The current implementation only converts perfectly valid values. So, if we try to convert a big integer into an `i8`, or any floating point number to an `f32`. So, you cannot derive `TryFromJs` for structures that contain an `f32` for example (you can still manually implement the trait, though, and decide in favour of a loss of precision). Should we also provide some traits for transparent loss of precision?
- Currently, you cannot convert between types, so if the JS struct has an integer, you cannot cast it to a boolean, for example. Should we provide a `TryConvertJs` trait, for example to force conversions?
- Currently we only have basic types and object conversions. Should add `Array` to `Vec` conversion, for example, right? Should we also add `TypedArray` conversions? What about `Map` and `Set`? Does this step over the fine grained APIs that we were creating?
Note that this still requires a bunch of documentation, tests, and validation from the dev team and from the users that requested this feature. I'm particularly interested in @lastmjs's thoughts on this API.
I already added an usage example in `boa_examples/src/bin/derive.rs`.
Co-authored-by: jedel1043 <jedel0124@gmail.com>
2 years ago
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"boa_ast",
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"boa_cli",
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"boa_engine",
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Initial version of a JS -> Rust conversion trait. (#2276)
This Pull Request closes #1975. It's still a work in progress, but tries to go in that direction.
It changes the following:
- Adds a new `TryFromJs` trait, that can be derived using a new `boa_derive` crate.
- Adds a new `try_js_into()` function that, similarly to the standard library `TryInto` trait
Things to think about:
- Should the `boa_derive` crate be re-exported in `boa_engine` using a `derive` feature, similar to how it's done in `serde`?
- The current implementation only converts perfectly valid values. So, if we try to convert a big integer into an `i8`, or any floating point number to an `f32`. So, you cannot derive `TryFromJs` for structures that contain an `f32` for example (you can still manually implement the trait, though, and decide in favour of a loss of precision). Should we also provide some traits for transparent loss of precision?
- Currently, you cannot convert between types, so if the JS struct has an integer, you cannot cast it to a boolean, for example. Should we provide a `TryConvertJs` trait, for example to force conversions?
- Currently we only have basic types and object conversions. Should add `Array` to `Vec` conversion, for example, right? Should we also add `TypedArray` conversions? What about `Map` and `Set`? Does this step over the fine grained APIs that we were creating?
Note that this still requires a bunch of documentation, tests, and validation from the dev team and from the users that requested this feature. I'm particularly interested in @lastmjs's thoughts on this API.
I already added an usage example in `boa_examples/src/bin/derive.rs`.
Co-authored-by: jedel1043 <jedel0124@gmail.com>
2 years ago
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"boa_examples",
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"boa_gc",
|
Initial version of a JS -> Rust conversion trait. (#2276)
This Pull Request closes #1975. It's still a work in progress, but tries to go in that direction.
It changes the following:
- Adds a new `TryFromJs` trait, that can be derived using a new `boa_derive` crate.
- Adds a new `try_js_into()` function that, similarly to the standard library `TryInto` trait
Things to think about:
- Should the `boa_derive` crate be re-exported in `boa_engine` using a `derive` feature, similar to how it's done in `serde`?
- The current implementation only converts perfectly valid values. So, if we try to convert a big integer into an `i8`, or any floating point number to an `f32`. So, you cannot derive `TryFromJs` for structures that contain an `f32` for example (you can still manually implement the trait, though, and decide in favour of a loss of precision). Should we also provide some traits for transparent loss of precision?
- Currently, you cannot convert between types, so if the JS struct has an integer, you cannot cast it to a boolean, for example. Should we provide a `TryConvertJs` trait, for example to force conversions?
- Currently we only have basic types and object conversions. Should add `Array` to `Vec` conversion, for example, right? Should we also add `TypedArray` conversions? What about `Map` and `Set`? Does this step over the fine grained APIs that we were creating?
Note that this still requires a bunch of documentation, tests, and validation from the dev team and from the users that requested this feature. I'm particularly interested in @lastmjs's thoughts on this API.
I already added an usage example in `boa_examples/src/bin/derive.rs`.
Co-authored-by: jedel1043 <jedel0124@gmail.com>
2 years ago
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"boa_icu_provider",
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"boa_interner",
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Initial version of a JS -> Rust conversion trait. (#2276)
This Pull Request closes #1975. It's still a work in progress, but tries to go in that direction.
It changes the following:
- Adds a new `TryFromJs` trait, that can be derived using a new `boa_derive` crate.
- Adds a new `try_js_into()` function that, similarly to the standard library `TryInto` trait
Things to think about:
- Should the `boa_derive` crate be re-exported in `boa_engine` using a `derive` feature, similar to how it's done in `serde`?
- The current implementation only converts perfectly valid values. So, if we try to convert a big integer into an `i8`, or any floating point number to an `f32`. So, you cannot derive `TryFromJs` for structures that contain an `f32` for example (you can still manually implement the trait, though, and decide in favour of a loss of precision). Should we also provide some traits for transparent loss of precision?
- Currently, you cannot convert between types, so if the JS struct has an integer, you cannot cast it to a boolean, for example. Should we provide a `TryConvertJs` trait, for example to force conversions?
- Currently we only have basic types and object conversions. Should add `Array` to `Vec` conversion, for example, right? Should we also add `TypedArray` conversions? What about `Map` and `Set`? Does this step over the fine grained APIs that we were creating?
Note that this still requires a bunch of documentation, tests, and validation from the dev team and from the users that requested this feature. I'm particularly interested in @lastmjs's thoughts on this API.
I already added an usage example in `boa_examples/src/bin/derive.rs`.
Co-authored-by: jedel1043 <jedel0124@gmail.com>
2 years ago
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"boa_macros",
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"boa_macros_tests",
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"boa_parser",
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"boa_profiler",
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"boa_runtime",
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"boa_tester",
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"boa_wasm",
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]
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[workspace.package]
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edition = "2021"
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version = "0.17.0"
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rust-version = "1.66"
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authors = ["boa-dev"]
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repository = "https://github.com/boa-dev/boa"
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license = "Unlicense/MIT"
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description = "Boa is a Javascript lexer, parser and compiler written in Rust. Currently, it has support for some of the language."
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[workspace.dependencies]
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boa_ast = { version = "0.17.0", path = "boa_ast" }
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boa_engine = { version = "0.17.0", path = "boa_engine" }
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boa_gc = { version = "0.17.0", path = "boa_gc" }
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boa_icu_provider = { version = "0.17.0", path = "boa_icu_provider" }
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boa_interner = { version = "0.17.0", path = "boa_interner" }
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boa_macros = { version = "0.17.0", path = "boa_macros" }
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boa_parser = { version = "0.17.0", path = "boa_parser" }
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boa_profiler = { version = "0.17.0", path = "boa_profiler" }
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boa_runtime = { version = "0.17.0", path = "boa_runtime" }
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[workspace.metadata.workspaces]
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allow_branch = "main"
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# The ci profile, designed to reduce size of target directory
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[profile.ci]
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inherits = "dev"
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debug = false
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incremental = false
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# The release profile, used for `cargo build --release`.
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[profile.release]
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# Enables "fat" LTO, for faster release builds
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lto = "fat"
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# Makes sure that all code is compiled together, for LTO
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codegen-units = 1
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# The test profile, used for `cargo test`.
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[profile.test]
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# Enables thin local LTO and some optimizations.
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opt-level = 1
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# The benchmark profile, used for `cargo bench`.
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[profile.bench]
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# Enables "fat" LTO, for faster benchmark builds
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lto = "fat"
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# Makes sure that all code is compiled together, for LTO
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codegen-units = 1
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