Rust编写的JavaScript引擎,该项目是一个试验性质的项目。
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//! Javascript context.
use crate::{
builtins::{
self,
function::{Function, FunctionFlags, NativeFunction},
iterable::IteratorPrototypes,
symbol::{Symbol, WellKnownSymbols},
Console,
},
class::{Class, ClassBuilder},
exec::Interpreter,
object::{GcObject, Object, ObjectData, PROTOTYPE},
property::{Property, PropertyKey},
realm::Realm,
syntax::{
ast::{
node::{
statement_list::RcStatementList, Call, FormalParameter, Identifier, New,
StatementList,
},
Const, Node,
},
Parser,
},
value::{PreferredType, RcString, RcSymbol, Type, Value},
BoaProfiler, Executable, Result,
};
use std::result::Result as StdResult;
/// Store a builtin constructor (such as `Object`) and its corresponding prototype.
#[derive(Debug, Clone)]
pub struct StandardConstructor {
pub(crate) constructor: GcObject,
pub(crate) prototype: GcObject,
}
impl Default for StandardConstructor {
fn default() -> Self {
Self {
constructor: GcObject::new(Object::default()),
prototype: GcObject::new(Object::default()),
}
}
}
impl StandardConstructor {
/// Return the constructor object.
///
/// This is the same as `Object`, `Array`, etc.
#[inline]
pub fn constructor(&self) -> GcObject {
self.constructor.clone()
}
/// Return the prototype of the constructor object.
///
/// This is the same as `Object.prototype`, `Array.prototype`, etc
#[inline]
pub fn prototype(&self) -> GcObject {
self.prototype.clone()
}
}
/// Cached core standard objects.
#[derive(Debug, Clone, Default)]
pub struct StandardObjects {
object: StandardConstructor,
function: StandardConstructor,
array: StandardConstructor,
bigint: StandardConstructor,
number: StandardConstructor,
boolean: StandardConstructor,
string: StandardConstructor,
regexp: StandardConstructor,
symbol: StandardConstructor,
error: StandardConstructor,
type_error: StandardConstructor,
referece_error: StandardConstructor,
range_error: StandardConstructor,
syntax_error: StandardConstructor,
}
impl StandardObjects {
#[inline]
pub fn object_object(&self) -> &StandardConstructor {
&self.object
}
#[inline]
pub fn function_object(&self) -> &StandardConstructor {
&self.function
}
#[inline]
pub fn array_object(&self) -> &StandardConstructor {
&self.array
}
#[inline]
pub fn bigint_object(&self) -> &StandardConstructor {
&self.bigint
}
#[inline]
pub fn number_object(&self) -> &StandardConstructor {
&self.number
}
#[inline]
pub fn boolean_object(&self) -> &StandardConstructor {
&self.boolean
}
#[inline]
pub fn string_object(&self) -> &StandardConstructor {
&self.string
}
#[inline]
pub fn regexp_object(&self) -> &StandardConstructor {
&self.regexp
}
#[inline]
pub fn symbol_object(&self) -> &StandardConstructor {
&self.symbol
}
#[inline]
pub fn error_object(&self) -> &StandardConstructor {
&self.error
}
#[inline]
pub fn reference_error_object(&self) -> &StandardConstructor {
&self.referece_error
}
#[inline]
pub fn type_error_object(&self) -> &StandardConstructor {
&self.type_error
}
#[inline]
pub fn range_error_object(&self) -> &StandardConstructor {
&self.range_error
}
#[inline]
pub fn syntax_error_object(&self) -> &StandardConstructor {
&self.syntax_error
}
}
/// Javascript context. It is the primary way to interact with the runtime.
///
/// `Context`s constructed in a thread share the same runtime, therefore it
/// is possible to share objects from one context to another context, but they
/// have to be in the same thread.
#[derive(Debug)]
pub struct Context {
/// realm holds both the global object and the environment
realm: Realm,
/// The current executor.
executor: Interpreter,
/// Symbol hash.
///
/// For now this is an incremented u32 number.
symbol_count: u32,
/// console object state.
console: Console,
/// Cached well known symbols
well_known_symbols: WellKnownSymbols,
/// Cached iterator prototypes.
iterator_prototypes: IteratorPrototypes,
/// Cached standard objects and their prototypes
standard_objects: StandardObjects,
}
impl Default for Context {
fn default() -> Self {
let realm = Realm::create();
let executor = Interpreter::new();
let (well_known_symbols, symbol_count) = WellKnownSymbols::new();
let mut context = Self {
realm,
executor,
symbol_count,
console: Console::default(),
well_known_symbols,
iterator_prototypes: IteratorPrototypes::default(),
standard_objects: Default::default(),
};
// Add new builtIns to Context Realm
// At a later date this can be removed from here and called explicitly,
// but for now we almost always want these default builtins
context.create_intrinsics();
context.iterator_prototypes = IteratorPrototypes::init(&mut context);
context
}
}
impl Context {
/// Create a new `Context`.
pub fn new() -> Self {
Default::default()
}
pub fn realm(&self) -> &Realm {
&self.realm
}
pub fn realm_mut(&mut self) -> &mut Realm {
&mut self.realm
}
pub fn executor(&mut self) -> &mut Interpreter {
&mut self.executor
}
/// A helper function for getting a immutable reference to the `console` object.
pub(crate) fn console(&self) -> &Console {
&self.console
}
/// A helper function for getting a mutable reference to the `console` object.
pub(crate) fn console_mut(&mut self) -> &mut Console {
&mut self.console
}
/// Sets up the default global objects within Global
fn create_intrinsics(&mut self) {
let _timer = BoaProfiler::global().start_event("create_intrinsics", "interpreter");
// Create intrinsics, add global objects here
builtins::init(self);
}
/// Generates a new `Symbol` internal hash.
///
/// This currently is an incremented value.
#[inline]
fn generate_hash(&mut self) -> u32 {
let hash = self.symbol_count;
self.symbol_count += 1;
hash
}
/// Construct a new `Symbol` with an optional description.
#[inline]
pub fn construct_symbol(&mut self, description: Option<RcString>) -> RcSymbol {
RcSymbol::from(Symbol::new(self.generate_hash(), description))
}
/// Construct an empty object.
#[inline]
pub fn construct_object(&self) -> GcObject {
let object_prototype = self
.global_object()
.get_field("Object")
.get_field(PROTOTYPE);
GcObject::new(Object::create(object_prototype))
}
/// <https://tc39.es/ecma262/#sec-call>
pub(crate) fn call(&mut self, f: &Value, this: &Value, args: &[Value]) -> Result<Value> {
match *f {
Value::Object(ref object) => object.call(this, args, self),
_ => self.throw_type_error("not a function"),
}
}
/// Return the global object.
pub fn global_object(&self) -> &Value {
&self.realm.global_obj
}
/// Constructs a `RangeError` with the specified message.
pub fn construct_range_error<M>(&mut self, message: M) -> Value
where
M: Into<String>,
{
// Runs a `new RangeError(message)`.
New::from(Call::new(
Identifier::from("RangeError"),
vec![Const::from(message.into()).into()],
))
.run(self)
.expect_err("RangeError should always throw")
}
/// Throws a `RangeError` with the specified message.
pub fn throw_range_error<M>(&mut self, message: M) -> Result<Value>
where
M: Into<String>,
{
Err(self.construct_range_error(message))
}
/// Constructs a `TypeError` with the specified message.
pub fn construct_type_error<M>(&mut self, message: M) -> Value
where
M: Into<String>,
{
// Runs a `new TypeError(message)`.
New::from(Call::new(
Identifier::from("TypeError"),
vec![Const::from(message.into()).into()],
))
.run(self)
.expect_err("TypeError should always throw")
}
/// Throws a `TypeError` with the specified message.
pub fn throw_type_error<M>(&mut self, message: M) -> Result<Value>
where
M: Into<String>,
{
Err(self.construct_type_error(message))
}
/// Constructs a `ReferenceError` with the specified message.
pub fn construct_reference_error<M>(&mut self, message: M) -> Value
where
M: Into<String>,
{
New::from(Call::new(
Identifier::from("ReferenceError"),
vec![Const::from(message.into() + " is not defined").into()],
))
.run(self)
.expect_err("ReferenceError should always throw")
}
/// Throws a `ReferenceError` with the specified message.
pub fn throw_reference_error<M>(&mut self, message: M) -> Result<Value>
where
M: Into<String>,
{
Err(self.construct_reference_error(message))
}
/// Constructs a `SyntaxError` with the specified message.
pub fn construct_syntax_error<M>(&mut self, message: M) -> Value
where
M: Into<String>,
{
New::from(Call::new(
Identifier::from("SyntaxError"),
vec![Const::from(message.into()).into()],
))
.run(self)
.expect_err("SyntaxError should always throw")
}
/// Throws a `SyntaxError` with the specified message.
pub fn throw_syntax_error<M>(&mut self, message: M) -> Result<Value>
where
M: Into<String>,
{
Err(self.construct_syntax_error(message))
}
/// Utility to create a function Value for Function Declarations, Arrow Functions or Function Expressions
pub(crate) fn create_function<P, B>(
&mut self,
params: P,
body: B,
flags: FunctionFlags,
) -> Value
where
P: Into<Box<[FormalParameter]>>,
B: Into<StatementList>,
{
let function_prototype = self
.global_object()
.get_field("Function")
.get_field(PROTOTYPE);
// Every new function has a prototype property pre-made
let proto = Value::new_object(Some(self.global_object()));
let params = params.into();
let params_len = params.len();
let func = Function::Ordinary {
flags,
body: RcStatementList::from(body.into()),
params,
environment: self.realm.environment.get_current_environment().clone(),
};
let new_func = Object::function(func, function_prototype);
let val = Value::from(new_func);
// Set constructor field to the newly created Value (function object)
proto.set_field("constructor", val.clone());
val.set_field(PROTOTYPE, proto);
val.set_field("length", Value::from(params_len));
val
}
/// Create a new builin function.
pub fn create_builtin_function(
&mut self,
name: &str,
length: usize,
body: NativeFunction,
) -> Result<GcObject> {
let function_prototype = self
.global_object()
.get_field("Function")
.get_field(PROTOTYPE);
// Every new function has a prototype property pre-made
let proto = Value::new_object(Some(self.global_object()));
let mut function = Object::function(
Function::BuiltIn(body.into(), FunctionFlags::CALLABLE),
function_prototype,
);
function.set(PROTOTYPE.into(), proto);
function.set("length".into(), length.into());
function.set("name".into(), name.into());
Ok(GcObject::new(function))
}
/// Register a global function.
pub fn register_global_function(
&mut self,
name: &str,
length: usize,
body: NativeFunction,
) -> Result<()> {
let function = self.create_builtin_function(name, length, body)?;
self.global_object().set_field(name, function);
Ok(())
}
/// Converts an array object into a rust vector of values.
///
/// This is useful for the spread operator, for any other object an `Err` is returned
pub(crate) fn extract_array_properties(&mut self, value: &Value) -> StdResult<Vec<Value>, ()> {
if let Value::Object(ref x) = value {
// Check if object is array
if let ObjectData::Array = x.borrow().data {
let length = value.get_field("length").as_number().unwrap() as i32;
let values = (0..length)
.map(|idx| value.get_field(idx.to_string()))
.collect();
return Ok(values);
}
// Check if object is a Map
else if let ObjectData::Map(ref map) = x.borrow().data {
let values = map
.iter()
.map(|(key, value)| {
// Construct a new array containing the key-value pair
let array = Value::new_object(Some(
&self
.realm()
.environment
.get_global_object()
.expect("Could not get global object"),
));
array.set_data(ObjectData::Array);
array
.as_object_mut()
.expect("object")
.set_prototype_instance(
self.realm()
.environment
.get_binding_value("Array")
.expect("Array was not initialized")
.get_field(PROTOTYPE),
);
array.set_field("0", key);
array.set_field("1", value);
array.set_field("length", Value::from(2));
array
})
.collect();
return Ok(values);
}
return Err(());
}
Err(())
}
/// Converts an object to a primitive.
///
/// More information:
/// - [ECMAScript][spec]
///
/// [spec]: https://tc39.es/ecma262/#sec-ordinarytoprimitive
pub(crate) fn ordinary_to_primitive(
&mut self,
o: &Value,
hint: PreferredType,
) -> Result<Value> {
// 1. Assert: Type(O) is Object.
debug_assert!(o.get_type() == Type::Object);
// 2. Assert: Type(hint) is String and its value is either "string" or "number".
debug_assert!(hint == PreferredType::String || hint == PreferredType::Number);
// 3. If hint is "string", then
// a. Let methodNames be « "toString", "valueOf" ».
// 4. Else,
// a. Let methodNames be « "valueOf", "toString" ».
let method_names = if hint == PreferredType::String {
["toString", "valueOf"]
} else {
["valueOf", "toString"]
};
// 5. For each name in methodNames in List order, do
for name in &method_names {
// a. Let method be ? Get(O, name).
let method: Value = o.get_field(*name);
// b. If IsCallable(method) is true, then
if method.is_function() {
// i. Let result be ? Call(method, O).
let result = self.call(&method, &o, &[])?;
// ii. If Type(result) is not Object, return result.
if !result.is_object() {
return Ok(result);
}
}
}
// 6. Throw a TypeError exception.
self.throw_type_error("cannot convert object to primitive value")
}
/// https://tc39.es/ecma262/#sec-hasproperty
pub(crate) fn has_property(&self, obj: &Value, key: &PropertyKey) -> bool {
if let Some(obj) = obj.as_object() {
obj.has_property(key)
} else {
false
}
}
pub(crate) fn set_value(&mut self, node: &Node, value: Value) -> Result<Value> {
match node {
Node::Identifier(ref name) => {
self.realm
.environment
.set_mutable_binding(name.as_ref(), value.clone(), true);
Ok(value)
}
Node::GetConstField(ref get_const_field_node) => Ok(get_const_field_node
.obj()
.run(self)?
.set_field(get_const_field_node.field(), value)),
Node::GetField(ref get_field) => {
let field = get_field.field().run(self)?;
let key = field.to_property_key(self)?;
Ok(get_field.obj().run(self)?.set_field(key, value))
}
_ => panic!("TypeError: invalid assignment to {}", node),
}
}
/// Register a global class of type `T`, where `T` implements `Class`.
///
/// # Example
/// ```ignore
/// #[derive(Debug, Trace, Finalize)]
/// struct MyClass;
///
/// impl Class for MyClass {
/// // ...
/// }
///
/// context.register_global_class::<MyClass>();
/// ```
pub fn register_global_class<T>(&mut self) -> Result<()>
where
T: Class,
{
let mut class_builder = ClassBuilder::new::<T>(self);
T::init(&mut class_builder)?;
let class = class_builder.build();
let property = Property::data_descriptor(class.into(), T::ATTRIBUTE);
self.global_object()
.as_object_mut()
.unwrap()
.insert(T::NAME, property);
Ok(())
}
fn parser_expr(src: &str) -> StdResult<StatementList, String> {
Parser::new(src.as_bytes())
.parse_all()
.map_err(|e| e.to_string())
}
/// Evaluates the given code.
///
/// # Examples
/// ```
///# use boa::Context;
/// let mut context = Context::new();
///
/// let value = context.eval("1 + 3").unwrap();
///
/// assert!(value.is_number());
/// assert_eq!(value.as_number().unwrap(), 4.0);
/// ```
#[allow(clippy::unit_arg, clippy::drop_copy)]
pub fn eval(&mut self, src: &str) -> Result<Value> {
let main_timer = BoaProfiler::global().start_event("Main", "Main");
let result = match Self::parser_expr(src) {
Ok(expr) => expr.run(self),
Err(e) => self.throw_syntax_error(e),
};
// The main_timer needs to be dropped before the BoaProfiler is.
drop(main_timer);
BoaProfiler::global().drop();
result
}
/// Returns a structure that contains the JavaScript well known symbols.
///
/// # Examples
/// ```
///# use boa::Context;
/// let mut context = Context::new();
///
/// let iterator = context.well_known_symbols().iterator_symbol();
/// assert_eq!(iterator.description(), Some("Symbol.iterator"));
/// ```
/// This is equivalent to `let iterator = Symbol.iterator` in JavaScript.
#[inline]
pub fn well_known_symbols(&self) -> &WellKnownSymbols {
&self.well_known_symbols
}
/// Return the cached iterator prototypes.
#[inline]
pub fn iterator_prototypes(&self) -> &IteratorPrototypes {
&self.iterator_prototypes
}
/// Return the core standard objects.
#[inline]
pub fn standard_objects(&self) -> &StandardObjects {
&self.standard_objects
}
}