Implement debug object for CLI (#2772)
Currently some debugging stuff in JavaScript land is difficult to impossible, like triggering a GC collect, this is not impossible to do in JavaScript the way I triggered it was by creating a huge amount of object `for (let i = 0; i < 100000; ++i) { ({}) }` but this is cumbersome and not guaranteed to trigger a gc.
This PR implements `--debug-object` flag that injects the `$boa` debug object in the context, the object is separated into modules currently `gc`, `function`, `object`.
We can now do `$boa.gc.collect()`, which force triggers a GC collect.
Or sometimes I wanted a trace (the current solution is great, you can trace stuff like `>>> 1 + 1` but that is also it's limitation), it traces everything, I sometimes have a scenario and just want to trace a single function in that scenario, that's why I added the `$boa.function.trace(func, this, ...args)` It only traces the function.
```js
>> $boa.function.trace((a, b) => a + b, undefined, 1, 2)
-------------------------Compiled Output: ''--------------------------
Location Count Opcode Operands
000000 0000 DefInitArg 0000: 'a'
000005 0001 DefInitArg 0001: 'b'
000010 0002 RestParameterPop
000011 0003 GetName 0000: 'a'
000016 0004 GetName 0001: 'b'
000021 0005 Add
000022 0006 Return
000023 0007 PushUndefined
000024 0008 Return
... (cut for brevity) ...
```
It also implements `$boa.function.flowgraph(func, options)`:
```js
$boa.function.flowgraph(func, 'graphviz')
$boa.function.flowgraph(func, { format: 'mermaid', direction: 'TopBottom' })
```
Printing the object pointer:
```js
$boa.object.id({}) // '0x566464F33'
```
It currently implements some functionality which we can grow it with our debugging needs since we are not restricted by a spec we can add whatever we want :)
I was originally going to implement this in #2723 (but the PR is too big), for shapes having functions like:
```js
$boa.shape.type({}) // Shared shape
$boa.shape.id({}) // 0x8578FG355 (objects, shape pointer)
$boa.shape.flowgraph({}) // printing the shape transition chain, like $boa.function.flowgraph
```
Shapes chains are very hard to debug once they are big... so having this type of debugging capability would make it much easier.
2 years ago
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# Boa Debug Object
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The `$boa` object contains useful utilities that can be used to debug JavaScript in JavaScript.
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It's injected into the context as global variable with the `--debug-object` command-line flag,
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the object is separated into modules.
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## Module `$boa.gc`
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This module contains functions that are related the garbage collector. It currently has the `.collect()` method.
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```JavaScript
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$boa.gc.collect()
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```
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This force triggers the GC to scan the heap and collect garbage.
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## Module `$boa.function`
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In this module are untility functions related to execution and debugging function.
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### Function `$boa.function.bytecode(func)`
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This function returns the compiled bytecode of a function as a string,
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```JavaScript
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>> function add(x, y) {
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return x + y
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}
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>> $boa.function.bytecode(add)
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"
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------------------------Compiled Output: 'add'------------------------
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Location Count Opcode Operands
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000000 0000 DefInitArg 0000: 'a'
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000005 0001 DefInitArg 0001: 'b'
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000010 0002 RestParameterPop
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000011 0003 GetName 0000: 'a'
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000016 0004 GetName 0001: 'b'
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000021 0005 Add
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000022 0006 Return
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000023 0007 PushUndefined
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000024 0008 Return
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Literals:
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<empty>
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Bindings:
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0000: a
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0001: b
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Functions:
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<empty>
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"
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>>
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```
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### Function `$boa.function.trace(func, this, ...args)`
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It only traces the specified function. If the specified function calls other functions,
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their instructions aren't traced.
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```JavaScript
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>> const add = (a, b) => a + b
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>> $boa.function.trace(add, undefined, 1, 2)
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5μs DefInitArg 0000: 'a' 2
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4μs DefInitArg 0001: 'b' <empty>
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0μs RestParameterPop <empty>
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3μs GetName 0000: 'a' 1
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1μs GetName 0001: 'b' 2
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2μs Add 3
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1μs Return 3
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3
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>>
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```
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The `this` value can be changed as well as the arguments that are passed to the function.
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## Function `$boa.function.flowgraph(func, options)`
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It can be used to get the instruction flowgraph, like the command-line flag.
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This works on the function level, allows getting the flow graph without
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quiting the boa shell and adding the specified flags.
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Besides the function it also takes an argument that, can be a string or an object.
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If it is a string it represets the flowgraph format, otherwire if it's an object:
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```JavaScript
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// These are the defaults, if not specified.
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{
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format: 'mermaid'
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direction: 'LeftRight' // or 'LR' shorthand.
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}
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```
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Example:
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```JavaScript
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$boa.function.flowgraph(func, 'graphviz')
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$boa.function.flowgraph(func, { format: 'mermaid', direction: 'TopBottom' })
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```
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## Module `$boa.object`
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Contains utility functions for getting internal information about an object.
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## Function `$boa.object.id(object)`
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This function returns memory address of the given object, as a string.
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Example:
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```JavaScript
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let o = { x: 10, y: 20 }
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$boa.object.id(o) // '0x7F5B3251B718'
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// Geting the address of the $boa object in memory
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$boa.object.id($boa) // '0x7F5B3251B5D8'
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```
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## Module `$boa.optimizer`
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This modules contains getters and setters for enabling and disabling optimizations.
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### Getter & Setter `$boa.optimizer.constantFolding`
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This is and accessor property on the module, its getter returns `true` if enabled or `false` otherwise.
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Its setter can be used to enable/disable the constant folding optimization.
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```JavaScript
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$boa.optimizer.constantFolding = true
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$boa.optimizer.constantFolding // true
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```
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### Getter & Setter `$boa.optimizer.statistics`
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This is and accessor property on the module, its getter returns `true` if enabled or `false` otherwise.
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Its setter can be used to enable/disable optimization statistics, which are printed to `stdout`.
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```JavaScript
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>> $boa.optimizer.constantFolding = true
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>> $boa.optimizer.statistics = true
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>> 1 + 1
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Optimizer {
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constant folding: 1 run(s), 2 pass(es) (1 mutating, 1 checking)
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}
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2
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>>
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```
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## Module `$boa.realm`
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This modules contains realm utilities to test cross-realm behaviour.
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### `$boa.realm.create`
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Creates a new realm with a new set of builtins and returns its global object.
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```javascript
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let global = $boa.realm.create();
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Object != global.Object; // true
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```
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