@ -2,12 +2,18 @@ package com.fr.start.server;
import com.fr.concurrent.NamedThreadFactory ;
import com.fr.design.gui.iprogressbar.ProgressDialog ;
import com.fr.design.i18n.Toolkit ;
import com.fr.design.locale.impl.SupportLocaleImpl ;
import com.fr.design.mainframe.DesignerContext ;
import com.fr.event.Event ;
import com.fr.event.EventDispatcher ;
import com.fr.event.Listener ;
import com.fr.event.Null ;
import com.fr.general.FRFont ;
import com.fr.general.locale.LocaleAction ;
import com.fr.general.locale.LocaleCenter ;
import javax.swing.plaf.ColorUIResource ;
import java.util.concurrent.Executors ;
import java.util.concurrent.ScheduledExecutorService ;
import java.util.concurrent.TimeUnit ;
@ -27,6 +33,11 @@ public class FineEmbedServerMonitor {
private static final int STEP_HEARTBEAT = 40 ;
private static volatile FineEmbedServerMonitor monitor ;
private static ProgressDialog progressBar = DesignerContext . getDesignerFrame ( ) . getProgressDialog ( ) ;
//由于默认值的字体不支持韩文,所以要对韩文单独生成字体
private FRFont font = null ;
private static final int FONT_RGB = 333334 ;
private static final int FONT_SIZE = 14 ;
private static final String FONT_NAME = "Dialog" ;
private FineEmbedServerMonitor ( ) {
}
@ -86,8 +97,15 @@ public class FineEmbedServerMonitor {
}
if ( ! DesignerContext . getDesignerFrame ( ) . getProgressDialog ( ) . isVisible ( ) ) {
DesignerContext . getDesignerFrame ( ) . showProgressDialog ( ) ;
DesignerContext . getDesignerFrame ( ) . getProgressDialog ( )
. updateLoadingText ( com . fr . design . i18n . Toolkit . i18nText ( "Fine-Design_Basic_Loading_Embed_Server" ) ) ;
//如果为韩文则改变字体
LocaleCenter . buildAction ( new LocaleAction ( ) {
@Override
public void execute ( ) {
font = FRFont . getInstance ( ) . applySize ( FONT_SIZE ) . applyForeground ( new ColorUIResource ( FONT_RGB ) ) . applyName ( FONT_NAME ) ;
}
} , SupportLocaleImpl . SUPPORT_KOREA ) ;
String text = Toolkit . i18nText ( "Fine-Design_Basic_Loading_Embed_Server" ) ;
DesignerContext . getDesignerFrame ( ) . getProgressDialog ( ) . updateLoadingText ( text , font ) ;
}
DesignerContext . getDesignerFrame ( ) . updateProgress ( getProgress ( ) ) ;
}