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@ -82,7 +82,7 @@
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// The mouse may move faster then the animation frame does.
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// Use `requestAnimationFrame` to avoid over-updating.
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this._animationFrameID = |
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requestAnimationFrame(this._didMouseMove); |
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requestAnimationFrame(() => this._didMouseMove(event)); |
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} |
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this._x = x; |
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@ -90,18 +90,18 @@
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event.preventDefault ? event.preventDefault() : (event.returnValue = false); |
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}, |
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_didMouseMove: function () { |
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_didMouseMove: function (event) { |
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this._animationFrameID = null; |
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this._onMove(this._deltaX, this._deltaY); |
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this._onMove(this._deltaX, this._deltaY, event); |
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this._deltaX = 0; |
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this._deltaY = 0; |
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}, |
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_onMouseUp: function () { |
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_onMouseUp: function (event) { |
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if (this._animationFrameID) { |
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this._didMouseMove(); |
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this._didMouseMove(event); |
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} |
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this._onMoveEnd(); |
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this._onMoveEnd(event); |
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} |
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}; |
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})(); |
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